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Under-extension: This is the accident of<br />

the fumbler misjudging their blow or foe by underestimation<br />

or the application of too little force.<br />

• Bows: Surges of adrenaline and their resultant<br />

valleys of such an absence in the veins of the<br />

fumbler sometimes occur with poor timing. At this<br />

moment, the fumbler hurries to release 2 arrows<br />

against their menacing foes, though their finger slips<br />

and releases an arrow too soon. The flight arrow<br />

hardly flies into the air, traveling only a few yards<br />

before falling to the ground, well short of its target.<br />

• Fists: The fumbler misjudged and punched<br />

the air shy of their foe with all of their might, confident<br />

they would connect and failing to predict the<br />

last minute shift in the foe’s position. Punching air<br />

without reserve sure hurt the fumbler’s arm. As the<br />

fumbler recovers, the foe gains an additional attack<br />

on them.<br />

• Sword, Zweihander: Well aware of this heavy<br />

weapon’s tendencies at over-extension, the fumbler<br />

habitually steps and simultaneously leans back with<br />

the weapon to counter that possible mistake, to proportion<br />

their mass as a better fulcrum. Further, the<br />

fumbler does not want to wind up too far. Hence,<br />

their mistake this time is that the blade fails to get<br />

good momentum, follow-through, or projection.<br />

Unfortunately, the slow blade passes far from its<br />

intended victim very predictably. The foe gains an<br />

extra attack, the opportunity to maneuver around<br />

the large blade and thrust their weapon into the fumbler.<br />

Loss of Grip: More common than one<br />

probably thinks in combat, weapons get dropped<br />

and not purposively. Examples of this annoying<br />

and infuriating phenomenon follow:<br />

• Sweaty palms: Well, in this case sweaty palms<br />

don’t mean money, but lubrication, and undesirable<br />

lubrication at that! The fumbler must remember to<br />

wipe their hands off now and then! Their weapon<br />

flies from their hand, and it may be dangerous to<br />

retrieve it.<br />

• Leather Grips: The leather grip gave/broke/<br />

twisted at an inopportune moment. Just the<br />

fumbler’s luck. The fumbler tosses their weapon<br />

and it may be dangerous to retrieve it.<br />

Loss of Balance: For one reason or another,<br />

the character loses their balance. Examples<br />

of this unlucky and unfortunate effect follow:<br />

• Personal slip: The character misjudges their<br />

footing, misplaces a foot, and falls to the ground.<br />

The foe takes this opportunity to make a free attack.<br />

Next round, if still alive, the character is back<br />

on their feet.<br />

• Unexpected bump: The foe, or another<br />

character, unexpectedly bumps the fumbler, causing<br />

a loss of balance. The character falls to the<br />

ground. The foe takes this opportunity to make a<br />

free attack. Next round, if still alive, the fumbler is<br />

back on their feet.<br />

Environmental Cause: These fumbles can<br />

be frustrating because they usually originate beyond<br />

the character’s control, typically due to weather, terrain,<br />

or simple distractions. Examples follow:<br />

• Wind: The biting winds shift quickly during<br />

an unfortunate moment, forcing the character to<br />

lose their poise. A move of the character is foiled,<br />

and the foe takes the opportunity to make a free<br />

attack.<br />

• Foot Fumble: Beneath one’s foot the (mud,<br />

snow, etc.) causes the character to lose their footing.<br />

The character falls to the ground. The foe takes<br />

this opportunity to make a free attack. Next round,<br />

if still alive, the character must pass an Agility check<br />

at TH 17 to be back on their feet.<br />

• Vision: (Snow, rain, sand, hail, sweat, blood,<br />

hair, etc.) gets into the character’s eyes, forcing them<br />

to have to wipe their eyes during combat. Aware of<br />

the momentary inconvenience, the foe gains an extra<br />

attack and lunges forward with the opportunity<br />

of hitting the fumbler.<br />

• Distraction: Nearby something occurs (a<br />

companion says something, drops unconscious, the<br />

fumbler swears they hear something behind them,<br />

was that lightning in the distance, etc.). Normally<br />

unaffected by such trivialities, this one captures the<br />

fumbler’s attention, though only for a second. It is<br />

during this second the foe gains an additional attack,<br />

the opportunity to wound the character.<br />

Chapter 10: Combat<br />

489

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