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Household Items, Coins<br />

A coin is a piece of metal certified by a mark<br />

or marks upon it as being of a specific intrinsic or<br />

exchange value. Coins are often circulated by a governmental<br />

authority to serve as lawful money.<br />

01-50 Coin of Calamity: Whosoever<br />

flips this coin will experience 1 of 2<br />

things. If ‘heads’ results, then the character<br />

who flipped it instantly loses their head and<br />

dies. If ‘tails’ results, then the character loses<br />

their tail. If they have no tail, then loss is<br />

not experienced.<br />

51-100 Coin of Corruption: Whosoever<br />

spends this coin on anything that can<br />

be purchased with this single coin will become<br />

corrupted by the purchase and lose<br />

1d100 Ethical Points and 1d100 Moral<br />

Points.<br />

Household Items, Dice<br />

Dice are usually small cubes of ivory, wood,<br />

or bone, that are marked distinctively on each face.<br />

Most often, dice have 6 sides and are used in gambling.<br />

Dice are shaken and rolled or thrown to come<br />

to rest at random on a flat surface. Dice do not<br />

have to be square and may have more or less sides.<br />

01-33 Dice of Damnation: These<br />

are 2 dice that are always 6-sided and white,<br />

being carved of the knuckles of an anakim.<br />

The pips on the sides of the dice are applied<br />

and may be any color, but are usually<br />

black. Whosoever rolls these dice must reroll<br />

their disposition (see Chap. 4: Disposition).<br />

These dice function only once per character.<br />

34-67 Dice of Deceit: These are<br />

2 dice that are always 6-sided and black, being<br />

carved of the knuckles of the luckiest<br />

menstruating troll. The pips on the sides<br />

of the dice are colored white. Whosoever<br />

rolls these dice will achieve whatever<br />

number(s) they desire upon rolling.<br />

68-100 Dice of Disappointment:<br />

These dice may be of any color or shape.<br />

Whosoever rolls these dice will achieve results<br />

opposite to those desired upon rolling.<br />

Chapter 13: Magical Items<br />

Household Items, Figurines<br />

A figurine is a small carved or molded figure.<br />

01-50 Figurine of Fatness: If this<br />

figurine is placed within the bedroom of a<br />

character, then their weight will permanently<br />

increase by 5% every time they sleep in that<br />

room.<br />

51-100 Figurine of the Forsaken:<br />

If this figurine is placed within the dwelling<br />

of a character, then all others will forsake<br />

them, such as avoiding or disinheriting them.<br />

731

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