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De Medicamentis<br />

Level: 6<br />

Magic Points: 48<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 diseased, unhealthy, or wounded creature<br />

Duration: Permanent<br />

Reference: Arcana Mundi, p. 72<br />

Chant: Go away, no matter whether you originated<br />

today or earlier: this disease, this illness, this<br />

pain, this swelling, this redness, this goiter,<br />

these tonsils, this abscess, this tumor, these<br />

glands and the little glands I call forth, I lead<br />

forth, through this spell, from these limbs<br />

and bones.<br />

Ingredients: None<br />

Ritual: Recite the chant while sober and touching<br />

the relevant part of the body with 3 fingers:<br />

thumb, middle finger, and ring finger; the<br />

other 2 are stretched out.<br />

Description: Casting this spell cures a disease, heals<br />

a wound, or brings a creature back to health.<br />

The power of this spell is its diversity of<br />

applications and its disregard for LP. Regardless<br />

of the points considered, it is healed<br />

or restored in 1 creature. The target creature<br />

must be touched successfully. If the<br />

target creature resists being touched, then<br />

the caster must make a Brawling skill check<br />

(see Chap. 8: Skills).<br />

Decortication<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Earth<br />

Range: Direct line of sight<br />

Area: 1 square foot of flesh per level of the caster<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the skin of a<br />

target creature seen by the caster during casting<br />

to be peeled from their body. The skin<br />

begins peeling at 1d4 random locations on<br />

their body, determined by the Aedile. The<br />

Aedile must estimate the percentage of skin<br />

that has been peeled. This equals the percentage<br />

of LP suffered in damage.<br />

Further, unless bandaged immediately,<br />

the skinned victim will lose a number<br />

of LP per round equal to the estimated percentage<br />

above due to blood loss.<br />

If the victim survives being skinned<br />

alive, the skinned portions of their body will<br />

feel no pain, since nerve endings are in the<br />

flesh.<br />

Chapter 12: Spells<br />

549

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