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Trickery<br />

Different than Persuasion, Trickery is a<br />

character’s skill at lying. If a character is attempting<br />

to lie to someone, then a Trickery skill check needs<br />

to be made. Trickery is often combined with the<br />

Persuasion skill.<br />

Check: Roll 3d10 and apply the Skill Modifier<br />

from the Charisma ability. This number represents<br />

the believability of the character’s lie. To detect<br />

the attempted Trickery, the target creature makes<br />

an Intuition sub-ability check. If the results are<br />

higher for the trickster, then the target creature believes<br />

the lie. If the results are higher for the target<br />

creature, then the lie has been detected.<br />

Tumble<br />

If a character needs to tuck and roll, then a<br />

Tumble skill check must be rolled.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Agility sub-ability. Compare this number<br />

with the TH below to understand how well or poorly<br />

your character tumbled:<br />

TH<br />

Example<br />

< 9 Character slips and falls to the ground.<br />

Character tumbles 1 revolution, then<br />

9-16<br />

stands, but takes a moment to regain<br />

their balance, suffering - 5 to Agility for<br />

1 round.<br />

17-20<br />

Character tumbles 1 revolution, then<br />

stands, if desired.<br />

21-29<br />

Character tumbles 2 revolutions, then<br />

stands, if desired.<br />

>29<br />

Character tumbles 3 revolutions, then<br />

stands, if desired.<br />

Chapter 8: Skills<br />

NEC.TIMIDE.PROMITTE.TRAHUNT.<br />

PROMISSA.PUELLAS.<br />

POLLICITO.TESTES.QUOSLIBET.<br />

ADDE.DEOS<br />

Don't be shy of making promises;<br />

women are fair game<br />

For promise-makers; invoke<br />

any god you care to name.<br />

390

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