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Abettors<br />

An abettor is one who incites, encourages,<br />

assists, and supports the achievement of a purpose.<br />

The following abettors are listed alphbetically:<br />

Jim Hausler for bashing doors, choking, correlating<br />

tables between height and weight, helping<br />

with races, introducing colorful terms (but-her-face,<br />

cuntress, mouth-cunt, etc.), graphic gore, justice, live<br />

experimentation with pounding weapons, live sprinting<br />

experimentation, play-testing, proofreading, refining<br />

the combat round and system, refining abilities,<br />

refining races (especially bugbears, kobolds, and<br />

ogres), vocal recordings, and pure evil.<br />

John Terry (Burnout) for assassins, chieftains,<br />

combat, hosting games, ingredients, live sprinting<br />

experimentation, play-testing, proofreading, random<br />

magical effects, spells, vocal recordings, and<br />

RAAA power.<br />

Ryan Keane (Satan) for chieftains, helping<br />

with the basic mechanics of the game and conceptual<br />

design, guitar and vocal recordings, hosting<br />

games, hundreds of spells, ingredients, magical items,<br />

play-testing, programming, proofreading, and random<br />

magical effects. In 1998-1999, Ryan was taught<br />

neoclassical guitar speedpicking by Byron. Ever since<br />

2000, Ryan has been the fastest and cleanest<br />

speedpicking guitarist on earth, and is always willing<br />

to compete with others and prove it. His clean picking<br />

of sixteenth notes has been recorded at 330<br />

b.p.m.<br />

Credits<br />

I give credit where it is due. Salutations (alphabetically)<br />

to:<br />

Adam Briggs for impressive interior artwork.<br />

Andrew Dobell for cover art, the F.A.T.A.L.<br />

logo, and interior art.<br />

Art Hall for knowledge of ancient language,<br />

history, semantics, and religion.<br />

Bob Fuller for hosting games and play-testing.<br />

David Vershaw II and the Texas Playtest<br />

Group for helping with called shots, catching errors,<br />

damage in combat, magic points, and play-testing.<br />

Francois Dube-Berthiaume for suggestions<br />

regarding revivification, urination, and historical accuracy.<br />

Greg Borys for bashing doors, historical<br />

accuracy with weapons (especially siege), investing<br />

in artwork, play-testing, and proofreading.<br />

Kevin Sullivan (Kaor) for character concept,<br />

craft time and quality, suggestions with a magical<br />

item, masterpiece criteria, proofreading, skills, social<br />

class mobility, and spell failure with magical item<br />

creation.<br />

Lazar Stojkovic for art, influence regarding<br />

elves, source material on magic, and translations.<br />

Martina Hall for helping with bodily features,<br />

play-testing, probability of combinatorial analysis,<br />

and translations.<br />

Mike Haggard for helping with magical<br />

items, play-testing, proofreading, spells and their<br />

mechanics, vocal recordings, and pure chaos.<br />

Rade Vukajlovic for chaos magic.<br />

Steve Rogus for play-testing and vocal recordings.<br />

Steve Willhite for impressive interior artwork.<br />

Steven MnMoorn for impressive interior<br />

artwork.<br />

Salutations to everyone who contributed and<br />

were not credited here. If you have contributed<br />

and have not been credited here, please contact Fatal<br />

Games to be credited in a future printing or edition.<br />

Most of all, I’d like to thank myself.<br />

976

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