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Invincibility to Bases<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all base<br />

attacks, both magical and non-magical. Here,<br />

base is meant as the opposite of acid. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills).<br />

Invincibility to Earth<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all earth<br />

attacks, both magical and non-magical. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills).<br />

Chapter 12: Spells<br />

Invincibility to Cold<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all cold<br />

attacks, both magical and non-magical. The<br />

target creature must be touched successfully.<br />

If the target creature resists being touched,<br />

then the caster must make a Brawling skill<br />

check (see Chap. 8: Skills).<br />

Invincibility to Electricity<br />

Level: 7<br />

Magic Points: 56<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to become impervious to all electrical<br />

attacks, both magical and non-magical.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

600

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