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Ruffian<br />

Thieves are popular both in cities and the<br />

wilderness. They are a constant threat to any society.<br />

In general, thieves tend toward unethical dispositions,<br />

though some spies or assassins may be<br />

very loyal. There are 5 classes of thief, including<br />

the assassin, bandit, pick pocket, ruffian, and spy.<br />

Urban terrors, ruffians seem willing to bash<br />

any character over the head to get what they want,<br />

or often just for jest. Having no respect for any<br />

character, ruffians willingly assault those who oppose.<br />

Often, the better ruffians are hired by wealthy<br />

locals to rough up or intimidate characters for a purpose.<br />

This class of thief enjoys harming others for<br />

no reason but the thrill. Ruffians are all too happy<br />

to oblige for little pay. Commonly employed as a<br />

bodyguard for a merchant, money-lender, brotheler,<br />

or for a vagabond or street-walking whore, the daily<br />

wages of a ruffian are typically 10 s.p.<br />

Ability Requirements: Strength 115, Agility<br />

90, and Intelligence 75.<br />

Gender: Female ruffians are rare.<br />

Race: Any but light elf or ogre.<br />

Disposition: Ruffians tend to be unethical<br />

and immoral.<br />

Temperament: Ruffians tend not to be sanguine.<br />

Sociality: Serf.<br />

Religion: Any. Religious ruffians are rare.<br />

Skills: Brawling + 5, Hide + 3, Intimidation<br />

+ 5, and 1 Weapon (Specific).<br />

Equipment: Ruffians rarely wear armor<br />

heavier than leather, and prefer small weaponry, especially<br />

weapons that are easily concealable and available,<br />

such as bottles, crowbars, daggers, rocks, and<br />

tools.<br />

Magic Points: Inapplicable.<br />

Advancement Points: Ruffians gain AP for<br />

damaging others, though not from subdual damage.<br />

Points gained equal the damage dealt when hired by<br />

an employer, though if the victim attacked is innocent,<br />

does not deserve it, or did not ask for it, the<br />

ruffian gains AP equal to half of the damage dealt.<br />

Further, for each successful skill check of Intimidation,<br />

ruffians gain AP equal to half of the adjusted<br />

number that passed the skill check. AP are only<br />

gained from these skill checks once per intimidated<br />

character.<br />

Training: None.<br />

Guild: None.<br />

Chapter 7: Occupation<br />

289

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