02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Chapter 8: Skills<br />

Silversmithing<br />

A silversmith is one who forges and shapes<br />

silver with an anvil and a hammer. Silver is heated<br />

in a forge and then hammered into the shape desired.<br />

The process of forging improves the structure<br />

of the metal. Forged metal is stronger and exhibits<br />

greater resistance to fatigue and impact. The<br />

forge consists of an open hearth made of firebrick.<br />

Coal is used to fuel the forge, and bellows are inserted<br />

to fan air as needed. Broken or obsolete silver<br />

objects can be melted down and the substance<br />

reused. Whenever such metalworking is done, a<br />

Silversmithing skill check must be made.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers from the sub-abilities Strength and<br />

Spatial Intelligence. Higher results correspond with<br />

better quality metalwork. The Aedile will determine<br />

the TH for each application.<br />

Skinning<br />

Skinning is the removal of skin from a creature,<br />

as well as removing hair from the skin. Whenever<br />

a creature must have its skin removed, a Skinning<br />

skill check must be made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Common Sense sub-ability. Higher results<br />

correspond with higher quality Skinning.<br />

Smell<br />

Smell is a sense and different than most skills.<br />

Each character must roll 3d10 to determine the quality<br />

of this sense and record this as SP invested. A<br />

character may invest no more than 1d10 SP into<br />

this skill. If a character needs to assess the sensitivity<br />

of their Smell, then they must pass a Smell skill<br />

check.<br />

Check: Roll 3d10 and apply the modifier<br />

from above. Consult the table below concerning<br />

TH’s:<br />

TH<br />

Example<br />

< 25 Unable to smell anything.<br />

25<br />

Able to smell wine in the breath of a drunk<br />

from 1 foot away while indoors.<br />

26-29<br />

Able to smell wine in the breath of a drunk<br />

from 2 feet away while indoors.<br />

30-31<br />

Able to smell wine in the breath of a drunk<br />

from 4 feet away while indoors.<br />

32-33<br />

Able to smell wine in the breath of a drunk<br />

from 8 feet away while indoors.<br />

34-36<br />

Able to smell wine in the breath of a drunk<br />

from 16 feet away while indoors.<br />

37-45<br />

Able to smell wine in the breath of a drunk<br />

from 32 feet away while indoors.<br />

46-50<br />

Able to smell wine in the breath of a drunk<br />

from 64 feet away while indoors.<br />

51-100<br />

Able to smell wine in the breath of a drunk<br />

from 128 feet away while indoors.<br />

Able to smell the presence of a creature<br />

101-150 from 3d10 feet away while outdoors or<br />

detect its scent 10 minutes after it left.<br />

Able to smell the presence of a creature<br />

151-200 from 1d100 feet away while outdoors or<br />

detect its scent 1 hour after it left.<br />

Able to smell the presence of a creature<br />

201-250 from 1 mile away while outdoors or detect<br />

its scent 1 day after it left.<br />

Able to smell the presence of a creature<br />

>251 from 5 miles away while outdoors or detect<br />

its scent 4 days after it left.<br />

Soapmaking<br />

Soap is used to clean things. Whenever soap<br />

is to be produced, a Soapmaking skill check must be<br />

made.<br />

Check: Roll 3d10 and apply the modifier<br />

from the Common Sense sub-ability. Higher results<br />

correspond with soap of higher quality.<br />

378

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!