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Martyrization<br />

Level: 8<br />

Magic Points: 64<br />

Discipline: Ether<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: Permanent<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a target<br />

creature, upon death, to become a martyr.<br />

The target creature must be touched successfully.<br />

If the target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills). A sizable<br />

percentage of the nearest population who<br />

is aware of the death of the target creature<br />

will martyrize them. Circumstances vary, but<br />

if the target creature dies a public death in a<br />

city, about 100,000 characters will martyrize<br />

them after death. The exact effect is determined<br />

by the Aedile, but it is common for<br />

cults to form for a martyr.<br />

Mass Bidding<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Ether<br />

Range: 100’<br />

Area: 100 creatures<br />

Duration: 2 hours to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes 100 target<br />

creatures closest to a point designated by the<br />

caster to become subservient to the bidding<br />

of the caster. The target creatures may be<br />

able to avoid the effects of the spell if they<br />

pass a Drive check at TH 26.<br />

While under the influence of the<br />

caster, the target creatures will not commit<br />

suicide, but may be more apt to harm themselves<br />

than usual. Generally, they will feel<br />

compelled to please the caster by doing the<br />

caster’s bidding without question. The target<br />

creatures of this spell are dominated<br />

mentally by the caster.<br />

When the spell expires, the target<br />

creatures will remember the events that<br />

ocurred during this spell. However, these<br />

memories will seem disoriented, as if from<br />

a dream.<br />

Perhaps the most popular use of this<br />

spell is to raise a military force or create a<br />

mob.<br />

Chapter 12: Spells<br />

615

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