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Naval Warfare<br />

Warfare on the seas is prevalent. Different<br />

states and races approach naval warfare differently.<br />

Sailors are often peasants or slaves. For most humans,<br />

service in a military fleet is for 26 years, after<br />

which sailors receive citizenship. Occasionally, sailors<br />

are drafted as recruits into an army. All bugbear<br />

males participate in naval warfare as part of their<br />

ritual into adulthood.<br />

Waterways are patrolled to control piracy and<br />

allow shipments of supplies and warriors to travel<br />

unhindered. Bugbears travel by ship to raid human<br />

coastal communities. For these and many other reasons,<br />

naval warfare is common.<br />

For naval military, 10 vessels comprise a<br />

squadron. However, different races and states may<br />

have different military units.<br />

The mlitary commander of a war galley is<br />

known as the vessel’s captain or a trierarch. The<br />

commander of a naval squadron bears the title of<br />

navarch. Each war galley also has a full detachment<br />

of soldiers.<br />

Commonly, warships are equipped with a<br />

battering ram on the front of the vessel. Some rams<br />

are heavy, such as those made of bronze and weighing<br />

over 1,000 pounds. Historically, it has been noted<br />

that the window of opportunity to make a successful<br />

attack with a ram is 8 seconds, so this translates<br />

well to 3 rounds.<br />

If possible, then a large boarding plank called<br />

a corvus is dropped onto an enemy vessel so that<br />

warriors may attack the foe. The corvus is 35 feet<br />

in length, 4 feet wide, and has a side rail that is 2 feet<br />

high. A corvus is mounted on a swivel so that it can<br />

be turned and dropped on an adjacent enemy vessel.<br />

Also, a large spike at the end of the corvus digs<br />

into the enemy vessel when dropped upon it, locking<br />

the 2 vessels together. Warriors can cross this<br />

plank 2 abreast behind shield and weapons.<br />

Sometimes a siege tower is mounted on 2<br />

vessels that have been latched together. A siege<br />

tower bestows many advantages. For instance, archers<br />

may attack sailors or soldiers of nearby vessels<br />

better, due to their downward angle of attack,<br />

which offers exposure.<br />

Naval Tactics<br />

A wide variety of naval tactics exist. Here,<br />

tactics mean immediate ship-to-ship methods of<br />

combat. Some captains prefer to maintain a distance<br />

between their vessel and others. Maintaining<br />

a distance may be safer for the crew and the vessel,<br />

and it may enable casters or archers to attack the<br />

other vessel outside of their capacity to retaliate.<br />

Ramming is another common tactic. Ramming<br />

occurs when a vessel that has a battering ram<br />

slams into another vessel. Usually, the side of a vessel<br />

is targeted because it is weaker than the bow or<br />

the stern. More than bugberas, humans favor ramming.<br />

Another tactic is to feign as if your vessel<br />

will ram the enemy vessel, but then turn away at the<br />

last minute and attempt to shear off their oars, rendering<br />

the enemy vessel immobile.<br />

Perhaps the most popular tactic is to simply<br />

park a vessel parallel to the enemy vessel, force the<br />

2 vessels together by using grappling hooks, drop a<br />

plank or corvus, and board the enemy vessel. 2 vessels<br />

may board 1 enemy vessel at the same time, 1<br />

on each side. More than humans, bugbears favor<br />

boarding and melee combat.<br />

Often, all tactics above are combined in 1<br />

assault. For example, a vessel may sight an enemy<br />

vessel, maintain their distance and use missile weapons<br />

or spells. Then, when the captain deems appropriate,<br />

ram the enemy vessel. If this is ineffective<br />

and the enemy vessel does not sink, then the<br />

captain may attempt to break the oars of the enemy<br />

vessel. Finally, the captain may attempt to board<br />

the enemy vessel.<br />

Chapter 18: Warfare<br />

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