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Lesser Mending<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1 creature touched<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster to<br />

mend broken bones. Broken bones often<br />

result from Graphic Gore (see Chap. 10:<br />

Combat). Tendons and dismembered limbs<br />

may not be mended, except with the spell<br />

called Greater Mending.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Lesser Vulnerability to Acid<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to automatically take 150% IP or<br />

LP of damage from any and all acid attacks,<br />

natural or magical, for the duration of the<br />

spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Lesser Vulnerability to Air<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target<br />

creature to automatically take 150% IP or<br />

LP of damage from any and all air attacks,<br />

natural or magical, for the duration of the<br />

spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Lesser Vulnerability to Armor<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 target creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes an armored<br />

target creature to become more vulnerable,<br />

losing 5 CA per level of the caster.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Chapter 12: Spells<br />

605

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