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76-80 Philter of Self Lust: Whosoever<br />

imbibes this philter will be only sexually<br />

interested in themselves. The imbiber<br />

will masturbate feriously, even after pain<br />

ensues. The duration of these effects for<br />

the imbiber is 1d6 hours.<br />

81-85 Philter of Succubi Fly:<br />

Whosoever imbibes this philter will be a<br />

sexual object for all males within a 100’ radius.<br />

All males within 100’ seek to impregnate<br />

the target, even if it must be accomplished<br />

by force. They will not stop until<br />

physically unable to continue. The duration<br />

of these effects for the imbiber is 1d6 hours.<br />

86-90 Philter of Troll Lust: Whosoever<br />

imbibes this philter will be a sexual<br />

object for all trolls within a 100’ radius. All<br />

trolls within 100’ seek to mate with the target,<br />

even if it must be accomplished by force.<br />

They will not stop until physically unable to<br />

continue. The duration of these effects for<br />

the imbiber is 1d6 hours.<br />

91-100 Philter of Universal Lust:<br />

Whosoever imbibes this philter will be a<br />

sexual object for all creatures within a 100’<br />

radius. All creatures within 100’ seek to mate<br />

with the target, even if it must be accomplished<br />

by force. They will not stop until<br />

physically unable to continue. The duration<br />

of these effects for the imbiber is 1d6 hours.<br />

PEDICABO.EGO.UOS.<br />

ET.IRRUMABO<br />

I will fuck you in the ass<br />

and in the mouth!<br />

Alchemical, Potions<br />

Potions are magical liquids. The effects of<br />

potions are diverse. The imbiber of the potion experiences<br />

magical effects.<br />

01-12 Potion of Evanescence:<br />

Whosoever imbibes this potion becomes totally<br />

invisible, unable to be seen by others.<br />

The effect of this potion lasts 1d20 minutes.<br />

While invisible, attacks may be made<br />

and invisibility is not jeopardized, but the<br />

defender may estimate the location of the<br />

invisible character for the round with an Intuition<br />

check of TH 24. If so, then the defender<br />

may attack the invisible assailant without<br />

penalty, though only for 1 attack. Otherwise,<br />

the defender may attempt to attack<br />

the invisible assailant, though with a penalty<br />

of 24 to attack rolls.<br />

13-24 Potion of Impregnation:<br />

If any female imbibes this potion, then she<br />

instantaneously becomes pregnant, though<br />

she will not show until 3 months later,<br />

though morning sickness may offer a clue;<br />

female imbibers must pass a Intuition check<br />

at TH 21 to guess that they are pregnant. If<br />

a male imbibes this potion, the next female<br />

with which he copulates will become pregnant<br />

upon ejaculation with a 100% chance.<br />

25-36 Potion of the Magister:<br />

Upon imbibing this potion, a mage or sorcerer<br />

temporarily gains 2d4 levels in their<br />

occupation, thereby gaining the appropriate<br />

amount of Magic Points. New spells are<br />

not gained. However, spells currently known<br />

have a more powerful effect. The effects<br />

of this potion upon the imbiber last for<br />

1d100 rounds.<br />

37-48 Potion of Mental Health:<br />

Upon imbibing this potion, 1 mental illness<br />

will be permanently cured.<br />

49-60 Potion of Mental Illness:<br />

Upon imbibing this potion, 1 Random Mental<br />

Illness is permanently acquired. See Chap.<br />

5: Mind.<br />

Chapter 13: Magical Items<br />

703

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