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Greater Vulnerability to Armor<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes an armored<br />

creature to become more vulnerable, losing<br />

3 CA per level of the caster.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Greater Vulnerability to Cold<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target to<br />

automatically take 300% IP or LP of damage<br />

from any and all cold attacks, natural or<br />

magical, for the duration of the spell.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Greater Vulnerability to Bases<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes the target to<br />

automatically take 300% IP or LP of damage<br />

from any and all base attacks, natural or<br />

magical, for the duration of the spell. By<br />

base, it is meant the opposite of acid.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Greater Vulnerability to Discipline<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: 2 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes a target to<br />

automatically take 300% IP or LP of damage<br />

from any magical attacks of a specified<br />

discipline for the duration of the spell. The<br />

specific magical discipline must be named<br />

prior to casting.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Chapter 12: Spells<br />

587

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