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Armor, Light<br />

Light armor must be worn for magical effects<br />

to occur, unless stated otherwise. To randomly<br />

determine magical light armor, at least 3 rolls must<br />

be made. First, roll 1d100 to determine the specific<br />

type of light armor:<br />

Armor, Medium<br />

Medium armor must be worn for magical<br />

effects to occur, unless stated otherwise. To randomly<br />

determine magical medium armor, at least 3<br />

rolls must be made. First, roll 1d100 to determine<br />

the specific type of medium armor:<br />

Roll<br />

Light Armor<br />

01-05<br />

Arming Cap<br />

06-10<br />

Bracers, Leather<br />

11-20<br />

Bracers, Steel<br />

21-40<br />

Gambeson<br />

41-60<br />

Leather, Studded<br />

61-99<br />

Leather<br />

100<br />

Extraordinary -- bypass next table<br />

Next, roll 1d100 to determine the bonus or<br />

penalty applied to the light armor:<br />

Roll<br />

Result<br />

01<br />

The armor has a penalty of 5d6 to CA.<br />

02<br />

The armor has a penalty of 4d6 to CA.<br />

03-04<br />

The armor has a penalty of 3d6 to CA.<br />

05-09<br />

The armor has a penalty of 2d6 to CA.<br />

10-20<br />

The armor has a penalty of 1d6 to CA.<br />

21-65<br />

The armor has a bonus of 1d6 to CA.<br />

66-85<br />

The armor has a bonus of 2d6 to CA.<br />

86-95<br />

The armor has a bonus of 3d6 to CA.<br />

96-99<br />

The armor has a bonus of 4d6 to CA.<br />

100<br />

The armor has a bonus of 5d6 to CA.<br />

Roll<br />

Medium Armor<br />

01-02<br />

Chainmail coif (4-in-1)<br />

03-10<br />

Chainmail hauberk (4-in-1)<br />

11-15<br />

Chainmail chausses (4-in-1)<br />

16<br />

Chainmail coif (6-in-1)<br />

17-22<br />

Chainmail hauberk (6-in-1)<br />

23-25<br />

Chainmail chausses (6-in-1)<br />

26-50<br />

Chainmail suit (4-in-1)<br />

51-60<br />

Chainmail suit (6-in-1)<br />

61-70<br />

Chainmail with breastplate<br />

71-80<br />

Banded Mail<br />

81-90<br />

Brigandine<br />

91-99<br />

Scalemail<br />

100<br />

Extraordinary -- bypass next table<br />

Next, roll 1d100 to determine the bonus or<br />

penalty applied to the medium armor:<br />

Chapter 13: Magical Items<br />

Magical light armor may have both a prefix<br />

and a suffix, such as a Bouncing Bracers of<br />

Blindfighting. In this example, ‘bouncing’ is the prefix,<br />

and ‘blindfighting’ is the suffix. First, roll 1d100<br />

and consult the table below to determine the type(s).<br />

Roll<br />

01-45<br />

Prefix<br />

46-90<br />

Suffix<br />

91-100<br />

Prefix and Suffix<br />

Result<br />

To determine the prefix and/or suffix, consult<br />

the appropriate table(s) listed under Armor,<br />

Barding.<br />

723

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