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Chapter 5: Mind<br />

Onomatomania<br />

Over a period of (5 + 1d100) months, the<br />

character experiences a recurrent and intense desire<br />

to repeat certain words or sounds. This causes significant<br />

distress or impairment in social, occupational,<br />

or other important areas of functioning. The<br />

impulse to repeat certain words or sounds is irresistible,<br />

and failure to repeat them leads to anguish.<br />

The Aedile must roll 1d100 to determine whether<br />

the onomatomaniac has an obsession with a (01-50)<br />

word or (51-100) sound. If it is a word, then the<br />

Aedile must devise a random means of selecting a<br />

word from an available dictionary. If it is a sound,<br />

then the Aedile must devise a random means of<br />

selecting a sound. The Aedile must invent a trigger<br />

upon which the onomatomaniac must pass a Drive<br />

check at TH 20 or repeat the word or sound until<br />

the Drive check is passed. Drive may be checked<br />

once per round.<br />

Panic Disorder<br />

These characters experience repeated, unexpected<br />

panic attacks and persistent anxiety concerning<br />

the reoccurrence of panic attacks. Panic<br />

attacks are periods of intense fear, apprehension,<br />

or discomfort, and occur usually without warning.<br />

Symptoms include a racing heart, trembling, shortness<br />

of breath, and choking.<br />

Panic attacks may last from a few seconds<br />

to a few hours, but most peak in 10 minutes and<br />

end within a half-hour. Roll 1d10 to determine<br />

whether the unit of time for panic attacks is in (1)<br />

seconds, (2-8) minutes, or (9-10) hours. If the unit<br />

of time is seconds, roll 3d20 to determine the duration.<br />

If the unit of time is minutes, roll 3d20 to<br />

determine the duration. If the unit of time is hours,<br />

roll 1d6 to determine the duration. The condition<br />

affects twice as many females as males, and affects<br />

only about 2% of the population. Often, these characters<br />

experience panic attacks daily or weekly. A<br />

phobia usually triggers the attack. Many become<br />

reluctant to leave home. Those afflicted experience<br />

a decrease of 2d20 points in Phlegmatic Temperament.<br />

A character with Panic Disorder is afraid of<br />

fear itself. The Aedile may randomly determine the<br />

time of occurence either in game-time or real time.<br />

Paranoia<br />

This is a type of psychosis in which a character<br />

suffers from logically consistent delusions of<br />

(1-50%) persecution or (51-100%) grandeur. Usually,<br />

it is characterized by an extreme distrust of others.<br />

For instance, the paranoid character may believe<br />

that every character, even close friends or family,<br />

are intending to murder them. Those afflicted<br />

experience a loss of 2d20 points of Sanguine Temperament.<br />

Paranoid Personality Disorder<br />

These characters feel constant distrust and<br />

suspicion toward other characters. They believe that<br />

others are against them and constantly look for evidence<br />

to support their suspicions. They are hostile<br />

toward others and react angrily to perceived insults.<br />

Those afflicted experience a loss of 2d20 points of<br />

Sanguine Temperament, and an increase of 2d20<br />

points of Choleric Temperament.<br />

Pathological Gambling<br />

This is a behavioral disorder in which a character<br />

becomes progressively unable to resist the<br />

impulse to gamble. This disorder affects 3% of the<br />

adult population, and 80% of those afflicted are<br />

male. They are usually competitive, hardworking,<br />

and bright characters, and show little interest in passive<br />

games of chance. Dwarves have a higher frequency<br />

of pathological gambling than other races.<br />

Pedophilia<br />

Over a period of (5 + 1d100) months, the<br />

character experiences recurrent and intense sexually<br />

arousing fantasies, sexual urges, or behaviors involving<br />

sexual activity with a prepubescent child or<br />

children, generally age 13 or under for humans. As<br />

a comparison, for humans the earliest permitted age<br />

for marriage is 12 for a bride and 14 for a groom.<br />

This causes significant distress or impairment in<br />

social, occupational, or other important areas of<br />

functioning. To qualify as a pedophile, a character<br />

must be at least 16 years old and at least 5 years<br />

older than the child or children. Due to this mental<br />

illness, the Debauchery (see Chap. 6: Sociality) of this<br />

character increases by 25.<br />

140

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