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86. Sweltering, of: Whosoever wields<br />

this weapon will notice sweltering<br />

waves of heat emanating for 1 foot<br />

from the weapon. By appearance,<br />

the weapon will seem to look normal,<br />

but in reality it will become<br />

hotter with each successful attack on<br />

the same victim. The first successful<br />

attack, it causes an additional 1d4<br />

sweltering heat damage. Each successful<br />

attack thereafter increases the<br />

type of die used to determine damage:<br />

d6, d8, d10, d12, d20, d30, d100,<br />

and at maximum d1000. This property<br />

functions once per day at the<br />

wielder’s will.<br />

87. Terror, of: Whosoever wields<br />

this weapon causes any foe who is<br />

successfully struck to become incapacitated<br />

by terror. The victim must<br />

pass a Common Sense sub-ability<br />

check at TH 17 or fall to the ground<br />

shaking, crying, and unable to react<br />

until they have urinated upon themselves<br />

3 times. This property is<br />

useable only once per new moon.<br />

88. Thieves, of: Only thieves may use<br />

this weapon. Whenever a thief possesses<br />

this weapon, no one suspects<br />

the possessor of wrongdoing unless<br />

a potentially suspicious character<br />

passes an Intelligence ability check<br />

at TH 21. All skill checks for skills<br />

under the thief ’s occupation gain a<br />

bonus of + 2 while in possession of<br />

this weapon. In addition, a bonus<br />

of 1d20 is applied toward their<br />

Hand-eye Coordination and Agility<br />

sub-abilities. The 1d20 is rolled once<br />

and will be forever consistent with<br />

that thief.<br />

89. Thunder, of: Whosoever wields this<br />

weapon will cause thunder to roll<br />

upon each successful attack. The<br />

thunder will be heard for 1d1000<br />

feet. This property functions only<br />

once per day. The sound emanates<br />

from the point of impact. When a<br />

victim is struck, then the victim must<br />

pass a Drive check at TH 17 or become<br />

overcome with fear and run<br />

away. Each time this property is<br />

used, the wielder has a cumulative<br />

1% chance of going totally deaf.<br />

90. Torturon, of: Whosoever wields<br />

this weapon will become obsessed<br />

with plucking the eyes from their<br />

victim and stuffing the eyes up the<br />

nose of the victim. Sometimes, the<br />

possessor of this weapon likes to<br />

sunbathe naked atop of cottages.<br />

Whosoever possesses this weapon<br />

has a 13% chance per day that they<br />

will change their occupation and<br />

become an assassin. All minimum<br />

ability requirements will be granted<br />

by this weapon, if necessary, so that<br />

the possessor can become an assassin.<br />

91. Unloading, of: Whosoever wields<br />

this weapon will be amazed at the<br />

fact that they ejaculate or orgasm<br />

each time a foe is successfully attacked.<br />

The weapon causes the<br />

wielder to unload excessive sexual<br />

fluids. This is healthy and feels great,<br />

the first 1d4 times. Thereafter, the<br />

wielder suffers 1d4 LP of damage<br />

due to crotch pain. If an 8-hour<br />

resting period is uninterrupted, then<br />

the sexual fluids are replaced and any<br />

accrued pain is no longer felt.<br />

Chapter 13: Magical Items<br />

769

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