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61. Promotion, of: Whosoever<br />

dons this armor will instantly acquire enough<br />

Advancement Points (AP) to advance to the<br />

next occupational level of their current occupation.<br />

This effect only functions once<br />

per character. When the armor is removed,<br />

the character loses the bonus level and AP.<br />

62. Protection from Anakim,<br />

of: Whosoever dons this armor is immune<br />

to (1d100)% of damage from anakim while<br />

wearing it.<br />

63. Protection from Bugbears,<br />

of: Whosoever dons this armor is<br />

immune to (1d100)% of damage from bugbears<br />

while wearing it.<br />

64. Protection from Dwarves,<br />

of: Whosoever dons this armor is immune<br />

to (1d100)% of damage from dwarves while<br />

wearing it.<br />

65. Protection from Elves, of:<br />

Whosoever dons this armor is immune to<br />

(1d100)% of damage from elves while wearing<br />

it.<br />

66. Protection from Females,<br />

of: Whosoever dons this armor is immune<br />

to (1d100)% of damage from females while<br />

wearing it.<br />

67. Protection from Humanoids,<br />

of: Whosoever dons this armor is immune<br />

to (1d100)% of damage from humanoids<br />

while wearing it.<br />

68. Protection from Humans,<br />

of: Whosoever dons this armor is immune<br />

to (1d100)% of damage from humans while<br />

wearing it.<br />

69. Protection from Kobolds,<br />

of: Whosoever dons this armor is immune<br />

to (1d100)% of damage from kobolds while<br />

wearing it.<br />

70. Protection from Males, of:<br />

Whosoever dons this armor is immune to<br />

(1d100)% of damage from males while wearing<br />

it.<br />

71. Protection from Mammals,<br />

of: Whosoever dons this armor is<br />

immune to (1d100)% of damage from mammals<br />

while wearing it.<br />

72. Protection from Ogres, of:<br />

Whosoever dons this armor is immune to<br />

(1d100)% of damage from ogres while wearing<br />

it.<br />

73. Protection from Trolls, of:<br />

Whosoever dons this armor is immune to<br />

(1d100)% of damage from trolls while wearing<br />

it.<br />

74. Quelling the Queer Questioner,<br />

of: Whosoever dons this armor will<br />

mind their own business until any character<br />

asks them a question. The wearer will believe<br />

the character is queer, and immediately<br />

attempt to quell (kill) them.<br />

75. Rangers, of: This armor<br />

only provides magical protection for a character<br />

who is a ranger by occupation. In addition<br />

to other magical properties, this armor<br />

increases the CA of the wearer to 30<br />

when in combat while in the wilderness.<br />

Therefore, no such increase occurs underground<br />

or in what may be even loosely construed<br />

as civilization.<br />

76. Randomness, of: Whosoever<br />

dons this armor will be the target of a<br />

Random Magical Effect (see Appendix 3:<br />

Random Magical Effects). If the wearer continues<br />

to wear this armor, then another Random<br />

Magical Effect will occur the next<br />

morning, then 12 hours later, then 6 hours<br />

later, then 3 hours later, then 1 hour later,<br />

then 30 minutes later, then 1 minute later,<br />

then once per round as long as it is worn.<br />

77. Reaction Speed, of: Whosoever<br />

dons this armor experiences an increase<br />

of (1d100)% of their Reaction Speed<br />

sub-ability while wearing it. When the armor<br />

is removed, the bonus is negated.<br />

Chapter 13: Magical Items<br />

719

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