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Ability Requirements: Learning and casting<br />

spells as a mage has requirements that vary depending<br />

on the level of the spell (not the caster). If<br />

any requirement is unmet, then the mage is unable<br />

to cast spells of that spell level.<br />

Spell<br />

Language<br />

Math<br />

Analytic<br />

Drive<br />

Reflection<br />

Level<br />

1 110<br />

105<br />

100<br />

105<br />

100<br />

2 115<br />

110<br />

105<br />

110<br />

105<br />

3 120<br />

115<br />

110<br />

115<br />

110<br />

4 125<br />

120<br />

115<br />

120<br />

115<br />

5 130<br />

125<br />

120<br />

125<br />

120<br />

6 135<br />

130<br />

125<br />

130<br />

125<br />

7 140<br />

135<br />

130<br />

135<br />

130<br />

8 145<br />

140<br />

135<br />

140<br />

135<br />

9 150<br />

145<br />

140<br />

145<br />

140<br />

10<br />

155<br />

150<br />

145<br />

150<br />

145<br />

Gender: Female mages are rare.<br />

Race: Any but ogre. Few anakim study<br />

magic.<br />

Disposition: Due to the rigor required to<br />

master magic, most mages are ethical, though neutral<br />

regarding morality.<br />

Temperament: Mages tend to be melancholic.<br />

Sociality: Nobility. Mages are usually respected,<br />

though also reclusive. However, mages are<br />

shunned, not respected, in kobold society.<br />

Religion: Mages are equally likely to worship<br />

a god or ignore the gods for their studies.<br />

Skills: Bookbinding + 3, Research (Library)<br />

+ 3, Spellcasting (Familiarity) + 3, and Symbology<br />

+ 3.<br />

Equipment: Mages tend to shun armor and<br />

most weapons. Oftentimes, mages carry a dagger<br />

or a quarterstaff. The most important piece of<br />

equipment to a mage is their spellbook.<br />

Magic Points: Mages begin with (38 +<br />

1d20) MP and recover a number of points per hour<br />

equal to twice their current level, thrice if asleep.<br />

For example, a 3 rd level mage recovers 6 MP per<br />

hour while awake. As mages advance in occupational<br />

level, they gain an additional (38 + 1d20) MP.<br />

MP’s are explained in Chapter 11: Magic.<br />

Advancement Points: Mages gain AP by<br />

casting spells, though not for trivial reasons. To gain<br />

points, the casting of a spell must be done while in<br />

dangerous, life-threatening conditions, or as a means<br />

to an important purpose. Points gained equal the<br />

number of MP expended multiplied times 3. A mage<br />

must train to advance a level.<br />

Training: 4 weeks. To train, a mage must<br />

study new magical techniques and learn new spells.<br />

A mage must train with a mage higher in occupational<br />

level and the trainer must know the spells that<br />

the trainee learns.<br />

Guild: None.<br />

Chapter 7: Occupation<br />

273

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