02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Chapter 10: Combat<br />

Fumbles<br />

A fumble is an extreme failure regarding a<br />

skill check. This section, however, is a guide to<br />

fumbles regarding attack skill checks, although the<br />

concept generally applies to other skills as well. Anytime<br />

a skill check is made and the result is 6 or less<br />

before any modifications occur, a Fumble has occurred.<br />

Roll 1d100 and consult the table below to<br />

determine the General Cause of the Fumble. Note<br />

that these results must be applied with good judgment.<br />

For instance, an unarmored chambermaid<br />

may Fumble while attacking a character, and the result<br />

indicates that the Fumble is due to an armor<br />

anomaly, though this particular chambermaid does<br />

not wear armor or fallible equipment. In such nonsensical<br />

cases, reroll as necessary.<br />

Roll<br />

Fumbles<br />

Result<br />

01<br />

Punished by the Gods<br />

02-17<br />

Over-extension<br />

18-33<br />

Under-extension<br />

34-49<br />

Loss of grip upon the weapon<br />

50-65<br />

Loss of balance<br />

66-84<br />

Environmental cause<br />

85-100<br />

Armor anomaly<br />

Interpretive Guide<br />

Punished by the Gods: Whenever somethings<br />

go terribly wrong, many characters blame the<br />

gods.<br />

• The ceiling collapses on the unfortunate<br />

character.<br />

• A building topples onto the character.<br />

• Lightning strikes, as per the spell.<br />

• A magical gate from ages past has been triggered.<br />

• A random god has been watching the character,<br />

and is or has been greatly offended. The god<br />

kills the character.<br />

Over-extension: This is the misfortune of<br />

a character misjudging their blow or foe and forcing<br />

themselves or their weapon too far. Examples include<br />

the following:<br />

• Maul: Angered at their foe, the fumbler<br />

swings their maul wildly, too wildly. The weight of<br />

the weapon forces the fumbler to take a compensating<br />

step forward and still another in the direction<br />

of the follow-through to regain control of the<br />

weapon. During this unfortunate fumble, the foe<br />

gains a free attack, the opportunity to plunge their<br />

weapon into the exposed back of the fumbler.<br />

• Polearm, Awl Pike: Counting on the distance<br />

between the fumbler and their foe for safety, the<br />

worst mistake the fumbler can make is overshooting<br />

their foe with the tip of this polearm. The foe<br />

rushes the fumbler for an additional attack with glee.<br />

• Scourge: While the leather connects, the<br />

barbs of the fumbler’s scourge overshoot their target<br />

so the fumbler does no lasting damage at all.<br />

Meanwhile, if possible the foe gains an additional<br />

attack.<br />

• Sword, Short: While attacking a foe, the fumbler<br />

thrusts too far with their short sword, temporarily<br />

over-extending themselves before their foe.<br />

Seizing the opportunity, the foe gains a free attack<br />

attempt at the extended arm of the fumbler.<br />

• Sword, Zweihander: As this heavy blade is<br />

slow to swing, the fumbler misjudges their foe’s perceived<br />

position. As the blade swings, the fumbler<br />

wrongly steps closer to compensate and with the<br />

majority of the blade behind them, connects so awkwardly<br />

and slowly that no lasting damage is done.<br />

The foe, however, gains an additional attack on the<br />

fumbler now.<br />

• Warhammer: This bludgeoner is swung too<br />

far forward, effectively hitting the foe only with the<br />

pole portion for no lasting damage. The foe gains<br />

an additional attack on the fumbler as they realize<br />

what just happened.<br />

• Whip: Temporarily the fumbler’s timing is<br />

off in their technique as the snap of the whip occurs<br />

too late, not harming the foe at all. If possible,<br />

the foe gains an additional attack.<br />

488

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!