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Aerial Warfare<br />

Not all warfare occurs on land. It is possible<br />

for anakim with wings, dwarves, and elves to<br />

fly. Before aerial warfare may be considered, a few<br />

things must be determined for each flying creature,<br />

such as: Flight Speed, Ceiling Limit, Maneuverability,<br />

Climb Rate, and Dive Rate.<br />

Flight Factor<br />

A Flight Factor is a number that determines<br />

Flight Speed. To determine a Flight Factor, consider<br />

a particular creature and calculate the following<br />

equation:<br />

FF = (WI/HL)(PFS/W)<br />

Let FF = Flight Factor. Let WI = Wingspan<br />

in feet. Let HL = the Height or Length in feet<br />

of the creature. Let PFS = the average of the Physical<br />

Fitness and Strength sub-ability scores. Let W =<br />

Weight.<br />

For example, if a male human who is 6 feet<br />

tall were given wings that spanned 8 feet, and the<br />

human had average Physical Fitness and Strength,<br />

and Weight, then the human would have a FF of<br />

(8/6)(117/150) = 1.03.<br />

Next, consider the FF and consult the following<br />

table:<br />

FF<br />

Flight<br />

Speed<br />

Ceiling Limit<br />

< 0.75<br />

NA<br />

NA<br />

0.75-0.79<br />

100<br />

500<br />

0.80-0.84<br />

120<br />

1,000<br />

0.85-0.89<br />

140<br />

1,500<br />

0.90-0.94<br />

160<br />

2,000<br />

0.95-0.99<br />

180<br />

2,500<br />

1.00-1.24<br />

200<br />

3,000<br />

1.25-1.49<br />

220<br />

3,500<br />

1.50-1.74<br />

240<br />

4,000<br />

1.75-1.99<br />

260<br />

4,500<br />

2.00-3.99<br />

280<br />

5,000<br />

4.00-7.99<br />

300<br />

5,500<br />

8.00-15.99<br />

320<br />

6,000<br />

16.00-31.99<br />

340<br />

6,500<br />

32.00-63.99<br />

360<br />

7,000<br />

64.00-127.99<br />

380<br />

7,500<br />

128.00-255.99<br />

400<br />

8,000<br />

> 255.99<br />

500<br />

10,000<br />

For example, when considering the winged<br />

human from above, the winged human would have<br />

a Flight Speed of 200, which is, in this case, nearly 4<br />

times the Sprint Speed of a 6’ human without wings.<br />

Flight Speed<br />

Flight Speed is the number of feet per round<br />

at which a creature may fly. The higher the number,<br />

the faster the creature may fly.<br />

Ceiling Limit<br />

The Ceiling Limit is the highest altitude to<br />

which the creature may climb. The creature is incapable<br />

of flying higher than their Ceiling Limit.<br />

Maneuverability<br />

The Maneuverability of a flying creature is<br />

its ability to move as it pleases with respect to momentum.<br />

A flying creature with high Maneuverability<br />

is barely hindered by momentum and may<br />

greatly change its direction while flying. Conversely,<br />

a flying creature with low Maneuverability is greatly<br />

hindered by momentum and may barely change its<br />

direction while flying.<br />

Maneuverability is a function of the<br />

creature’s Agility sub-ability and the creature’s weight.<br />

To determine the Maneuverability Factor of a flying<br />

creature, divide the creature’s weight by their<br />

Agility sub-ability points. Then, consult the table<br />

below:<br />

MF<br />

Maneuverability<br />

< 1 30 degrees<br />

1-89<br />

60 degrees<br />

90-119<br />

90 degrees<br />

120-149<br />

120 degrees<br />

150-179<br />

150 degrees<br />

180-209<br />

180 degrees<br />

210-239<br />

210 degrees<br />

240-269<br />

240 degrees<br />

270-299<br />

270 degrees<br />

300-329<br />

300 degrees<br />

330-359<br />

330 degrees<br />

> 359 360 degrees<br />

Chapter 18: Warfare<br />

829

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