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Chapter 10: Combat<br />

Home Advantage<br />

All creatures who claim territory gain a<br />

Home Advantage 1 of + 5 to initiative and + 2 to<br />

attack skill checks during combat while defending<br />

their home territory. This bonus is psychological<br />

and also applies to other similar situations, such as<br />

games that involve players from another territory.<br />

Notice that the opposite is inapplicable; there is no<br />

disadvantage when away from home.<br />

This bonus applies only in situations in which<br />

2 creatures or parties compete against each other,<br />

or when one is in their home territory and the other<br />

is not.<br />

For example, a party of adventurers known<br />

as the Campaign of the Lost Souls invaded a temple<br />

of demon worshippers. Since the temple itself was<br />

familiar home territory to those inside, the defenders<br />

received a bonus due to Home Advantage.<br />

Called Shots<br />

Normally, a target creature is specified when<br />

an attack is executed. Declaring a specific area of a<br />

target creature is a more difficult attack. Whenever<br />

a specific area of a target creature is chosen and<br />

announced, a Called Shot is made. The smaller the<br />

target, the more difficult it is to hit.<br />

Consider the size of the called target as a<br />

percentage of the height of the attacking creature.<br />

For example, a 9’ tall ogre makes a called shot on an<br />

elf ’s head. The head of an elf may be estimated to<br />

be roughly 7” cubed. Therefore, an ogre who is<br />

108” is trying to hit a 7” target. Since 7” is 6.48% of<br />

108”, and remainders are truncated, the ogre is trying<br />

to hit a target that is 6% of his size.<br />

Subtract the above percentage from 100 and<br />

divide by 5. The result is the modifier to attack.<br />

The ogre from above must add 18 (100 - 6 / 5) to<br />

the CA of the elf. If this elf has a CA of 10, then<br />

the ogre needs an adjusted attack roll of 28 to hit<br />

the head of the elf as intended.<br />

Other factors that may affect called shots<br />

include distance to target (see Range in Chap. 9: Equipment)<br />

and weapon size. The Aedile may include appropriate<br />

modifiers. It is easier to hit a needle with<br />

a maul than the tip of a dagger.<br />

1. For more information, see the References section at the end of this book.<br />

If a Called Shot successfully hits its target,<br />

and the natural attack roll met or exceeded 25, then<br />

proceed to the appropriate description of the outcome<br />

for the relevant body part in the Graphic Gore<br />

section (see Chap. 10: Combat). For example, if an<br />

eye was targeted and hit successfully, then proceed<br />

to the description of an eye regarding the type of<br />

damage done: hacking, pounding, or stabbing. If<br />

only a head was targeted, then proceed to the list of<br />

locations for a head and roll 3d10 to determine the<br />

graphic outcome.<br />

For example, a ruffian who calls himself Sir<br />

Chop-a-lot carries only a crowbar, and he initiates a<br />

confrontation with 3 strangers in a tavern. Sir Chopa-lot<br />

attacks first, and the player announces his intention<br />

to hit the head of 1 of the strangers; he<br />

declares a Called Shot. The attack is successful, and<br />

so the player consults the list concerning Pounding<br />

Heads under Graphic Gore. Then, the player rolls<br />

3d10 to determine the graphic outcome. As it turns<br />

out, the foe’s brains are splattered.<br />

478

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