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Chapter 13: Magical Items<br />

81. Soul-stealing, of: Whosoever<br />

wields this weapon causes the victim<br />

to need to pass a Wisdom check<br />

at TH 10. If failed, the victim’s body<br />

falls lifelessly to the ground and the<br />

soul is absorbed by the weapon.<br />

This property only functions once<br />

per victim, and the weapon seems<br />

to have a memory. This weapon<br />

only consumes souls of humanoids.<br />

For each stolen soul, the weapon<br />

grows brighter and whispers can be<br />

heard. The glow and whispers can<br />

be seen and heard for 1 foot in darkness<br />

and total silence for each soul<br />

stolen. However, the weapon will<br />

only collect souls of foes who have<br />

more Strength than the wielder. If<br />

a soul is collected whose body had<br />

equal or less Strength, then the<br />

weapon will reject it and attempt to<br />

collect the soul of the wielder. In<br />

this case, the wielder must pass a<br />

Wisdom check at a TH of 10, or<br />

their body dies and their soul is collected.<br />

After the weapon accumulates<br />

100 souls, the possessor instantly<br />

gains 10 LP. This bonus continues<br />

with every 100 souls gathered.<br />

If 1,000 souls are accumulated, then<br />

the weapon bestows godhood on<br />

the wielder. The Aedile determines<br />

the exact conditions of godhood.<br />

82. Strength, of: Whosoever possesses<br />

this weapon will experience a gain<br />

of 20 Strength sub-ability points.<br />

The weapon MUST be in immediate<br />

possession of the possessor for<br />

this bonus to occur.<br />

83. Striking, of: Whosoever wields this<br />

weapon will gain the benefit of an<br />

increased range for Graphic Gore<br />

rolls. The wielder will now only need<br />

a natural roll of 22 for Graphic Gore<br />

to occur.<br />

84. Summoning, of: Whosoever wields<br />

this weapon will have the ability to<br />

summon a random creature from<br />

Neveria once per day. The summoned<br />

creature will fight by the side<br />

of the wielder for the duration of<br />

the entire battle. However, there is<br />

a 20 percent chance that the summoned<br />

creature will turn on the<br />

wielder and do everything in its<br />

power to destroy the wielder. If the<br />

wielder is destroyed, before the<br />

battles ends, then the summoned<br />

creature will also attempt to destroy<br />

the former wielder’s campanions.<br />

The summoned creature will instantly<br />

disappear as soon as the original<br />

battle is finished.<br />

85. Swallowing, of: Whosoever wields<br />

this weapon will notice that this<br />

weapon has the tendency to swallow<br />

some humanoids whole. To<br />

avoid this effect, the victim must pass<br />

an Agility check at TH 17. This functions<br />

only twice per day and will be<br />

used on the first 2 successful attacks<br />

of each day. Furthermore, the<br />

weapon will gain an additional point<br />

of damage for every humanoid swallowed.<br />

This weapon can hold up to<br />

100 victims inside of it. When the<br />

101 st victim is swallowed, then all of<br />

the victims inside of the weapon are<br />

regurgitated for 1d20 rounds. The<br />

weapon will then have no damage<br />

bonus and may begin swallowing<br />

once more.<br />

768

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