02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Dexterity<br />

This ability is physical precision, which is<br />

more abstract or less concrete than Physique. Dexterity<br />

is comprised of 4 sub-abilities: Hand-Eye<br />

Coordination, Agility, Reaction Speed, and Enunciation.<br />

A high ability score in Dexterity indicates<br />

that a character is probably nimble, moves easily and<br />

as desired, has lightning reactions, and can speak<br />

quickly and clearly if necessary.<br />

Hand-Eye Coordination: This type of<br />

Dexterity affects skills (see Chap. 8: Skills) such as<br />

Aim, Ambidexterity, Basketweaving, Blindfighting,<br />

Delousing, Disarm, Dying, Enameling, Engraving,<br />

Forgery, Hunting, Hurl, Juggling, Lock-picking, Massage,<br />

Milking, Mounted Archery, Musical Instrument,<br />

Painting, Parry, Pick Pocket, Complex Ritual, Rope<br />

Use, Sculpture, Surgery, Tailoring, Urinating, Weapon<br />

(General), Weapon (Specific), Weapon Trick, and any<br />

other activity demanding accurate finger or hand<br />

movements. Hand-Eye Coordination determines a<br />

character’s Finger Precision, the finest intended precision<br />

with which fingers may be manipulated.<br />

Agility: Differing from Reaction Speed below,<br />

Agility is not the ability to physically react to a<br />

stimulus, so much as the ability to physically enact<br />

an action as desired, once chosen. Agility affects<br />

Current Armor, thereby protecting those who are<br />

agile, while those with low Agility are more vulnerable<br />

to attacks. Agility affects skills (see Chap. 8:<br />

Skills) such as Balance, Brawling, Climb, Physical<br />

Comedy, Contortion, Dance, Disarm, Hide, Juggling,<br />

Mountaineering, Mounted Archery, Parry,<br />

Riding, Silence, Tumble, Weapon (General), Weapon<br />

(Specific), and Wrestling. Regarding the Brawling<br />

skill, Agility affects the number of Brawling attacks<br />

per round. Agility also affects the number of seconds<br />

necessary to stand.<br />

Reaction Speed: Often considered to be<br />

mental Dexterity, Reaction Speed entails neural responsiveness<br />

such as combat responsiveness or the<br />

speed of awakening in an emergency. Those with<br />

high reaction speeds can awaken from a deep sleep<br />

and be coherently on their feet in a few seconds, or<br />

react very quickly to the many minute factors of<br />

combat. This is represented on the table as Deep<br />

Sleep Recovery, listing the number of rounds required<br />

to be alert and able to react without penalty<br />

in an emergency. Reaction Speed directly affects<br />

Initiative (see Chap. 10: Combat), as well as the<br />

Blindfighting skill (see Chap. 8: Skills).<br />

Enunciation: Verbal coordination is the<br />

basis of Enunciation, such as speaking quickly and<br />

not getting tongue-tied, avoiding the slurring of<br />

words, and speaking clearly. Characters with low<br />

scores in Enunciation may, upon being frustrated<br />

or fearful, become unable to articulate their speech,<br />

and therefore babble incomprehensibly. Direct<br />

measures of Enunciation include how quickly a character<br />

may cast a spell, and a character’s Maximum<br />

Speech Rate, which is represented in words-perminute<br />

(w.p.m.). Few characters ever speak at this<br />

rate, but this is the fastest that this sub-ability of<br />

Dexterity allows a character to speak. Obviously, a<br />

character’s Average Speech Rate, as listed for Rhetorical<br />

Charisma, may never exceed their Maximum<br />

Speech Rate, as listed for Enunciation. Enunciation<br />

affects the skills of Spitting and Ventriloquism<br />

(see Chap. 8: Skills).<br />

Chapter 3: Abilities<br />

71

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!