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Chapter 3: Abilities<br />

1<br />

Skill<br />

Modifiers per Overall Ability<br />

Sub-ability<br />

score<br />

Skill Modifie r<br />

1-6<br />

- 99<br />

7-12<br />

- 74<br />

13-18<br />

- 64<br />

19-24<br />

- 56<br />

25-30<br />

- 50<br />

31-36<br />

- 44<br />

37-42<br />

- 38<br />

43-48<br />

- 34<br />

49-54<br />

- 29<br />

55-60<br />

- 25<br />

61-66<br />

- 21<br />

67-72<br />

- 17<br />

73-78<br />

- 13<br />

79-84<br />

- 10<br />

85-90<br />

- 6<br />

91-96<br />

- 3<br />

97-102<br />

-<br />

103-108<br />

+ 3<br />

109-114<br />

+ 6<br />

115-120<br />

+ 9<br />

121-126<br />

+ 12<br />

127-132<br />

+ 14<br />

133-138<br />

+ 17<br />

139-144<br />

+ 20<br />

145-150<br />

+ 22<br />

151-156<br />

+ 25<br />

157-162<br />

+ 27<br />

163-168<br />

+ 30<br />

169-174<br />

+ 32<br />

175-180<br />

+ 34<br />

181-186<br />

+ 37<br />

187-192<br />

+ 39<br />

193-198<br />

+ 41<br />

199-204<br />

+ 43<br />

205-210<br />

+ 45<br />

211-216<br />

+ 47<br />

217-222<br />

+ 49<br />

223-228<br />

+ 52<br />

229-234<br />

+ 54<br />

235-240<br />

+ 56<br />

241-246<br />

+ 58<br />

247-252<br />

+ 59<br />

253-258<br />

+ 61<br />

259-264<br />

+ 63<br />

265-270<br />

+ 65<br />

271-276<br />

+ 67<br />

277-282<br />

+ 69<br />

283-288<br />

+ 71<br />

289-294<br />

+ 72<br />

295-300<br />

+ 74<br />

1. Although the relationships between many variables in the<br />

tables for sub-abilities are linear, such as Strength and Damage,<br />

many are also curvilinear, such as sub-ability scores and skill<br />

modifiers. Most curvilinear relationships are calculated as<br />

parabolas. The parabolic formula that opens to the right is: (y<br />

- y c<br />

) 2 = 4a(x - x d<br />

). The variable ‘c’ is the vertical distance from<br />

the vertex to y=0, and ‘d’ is the horizontal distance from the<br />

vertex to x=0. Finally, ‘a’ is the distance from the vertex to<br />

the focus of the parabola. For example, skill modifiers are<br />

considered to range from -99 to +250 over 200 categories<br />

(such as 1-6, 7-12, etc.) of sub-ability scores. Only Strength<br />

has 200 categories; other sub-abilities have 50. Therefore, the<br />

vertex is (1, -99), so consider the vertex in the equation: (y +<br />

99) 2 = 4a(x - 1). Now, solve for ‘a’ by inputting any other<br />

known point, such as the apex (17, 0), and: (0 + 99) 2 = 4a(17<br />

- 1). Hence: 99 2 = 4a(16). Therefore: 9801 = 64a. Finally,<br />

a=153.14. Consequently, 4a=612.56. Now, any point may be<br />

plotted along the curve: (y + 99) 2 = 612.56(x - 1). For example,<br />

the highest Strength category (1,195-1,200, the 200 th category)<br />

is: (y + 99) 2 = 612.56(200 - 1). Next: (y + 99) 2 = 612.56(199).<br />

Next: (y + 99) 2 = 121899.44, and is equivalent to: y + 99 =<br />

121899.44 0.5 . And: y + 99 = 349. Finally: y=250. All<br />

curvilinear relationships were calculated in Microsoft Excel.<br />

96

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