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Chapter 7: Occupation<br />

Hunter<br />

This occupation specializes in hunting animals.<br />

Daily wages are typically 6 s.p.<br />

Ability Requirements: Hand-Eye Coordination<br />

100 and Intelligence 80.<br />

Gender: Female hunters are rare.<br />

Race: Any.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Hunting + 5 and Weapon (Specific).<br />

The specific weapon may be a bow, spear, etc.<br />

Equipment: Bow or spear.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each animal captured<br />

or killed, a hunter acquires 1 AP.<br />

Training: None.<br />

Guild: None.<br />

Inkmaker<br />

This occupation specializes in making and<br />

selling ink. Ink is a mixture of lampblack gum and<br />

water. Daily wages are typically 16 s.p.<br />

Ability Requirements: Intelligence 90.<br />

Gender: Female inkmakers are rare.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Any.<br />

Sociality: Serf.<br />

Religion: Any.<br />

Skills: Haggling + 3 and Inkmaking + 5.<br />

Equipment: Lampblack gum and water.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For each gallon of<br />

ink made successfully, an inkmaker acquires 1 AP.<br />

Training: None.<br />

Guild: Inkmakers’ Guild. Each apprentice<br />

must serve 7 years. A masterpiece must be produced<br />

to become a journeyman.<br />

Once an apprentice for 7 years, they may<br />

make a skill check as they craft their masterpiece. If<br />

passed at TH 36, then they become a journeyman.<br />

If failed, then they may begin crafting another masterpiece<br />

and make another skill check in 1d10 days.<br />

The Aedile may overrule any masterpiece skill check,<br />

because those in the guild who review the apprentice<br />

may dislike them or choose to keep them as an<br />

apprentice for some corrupt reason.<br />

For a journeyman to become a master, they<br />

must be able financially to open their own shop,<br />

and receive the approval of the guild. To receive<br />

approval, they must pass a Persuasion skill check.<br />

The TH begins at 30 and is decreased by 1 for every<br />

period of 6 months in which the journeyman has<br />

worked locally with the guild. The Aedile may overrule<br />

this skill check or apply any modifier deemed<br />

appropriate.<br />

262

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