02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Ingredients<br />

The chance that ingredients are necessary<br />

to cast a spell of chaos magic is determined randomly<br />

for each spell upon acquisition. First, roll<br />

1d100 to determine the percentile chance of needing<br />

1 or more ingredients. Then, roll 1d100 again.<br />

If the results are greater than the previous roll, then<br />

ingredients are unnecessary.<br />

If it is determined that 1 or more ingredients<br />

are necessary, then roll 1d4 to determine the<br />

number of necessary ingredients. Proceed to Appendix<br />

5: Ingredients.<br />

It is possible for a caster to attempt to cast a<br />

spell, even if the wrong ingredients are used. If<br />

similar ingredients are substituted, subject to the<br />

Aedile’s discretion, then consult Appendix 3: Random<br />

Magical Effects in addition to the spell effect. Actual<br />

ingredients are considered similar to listed ingredients<br />

if they are common to the same class of objects.<br />

For example, if a severed arm is listed, then a<br />

severed leg may be substituted, since they are both<br />

appendages. However, the Aedile is the final arbiter<br />

of whether or not ingredients are considered similar.<br />

If the same ingredient is substituted as before,<br />

then a spell will produce the same random magical<br />

effect.<br />

Ritual<br />

A ritual is a magical formula that must be<br />

followed for a spell to be successful, though not all<br />

spells require a ritual. The chance that a ritual is<br />

necessary to cast a spell of chaos magic is 10% per<br />

spell level. The nature of the ritual is determined<br />

by the Aedile after the chant and ingredients have<br />

been determined. Aediles are encouraged to be creative<br />

and inventive, but above all appropriate. Gestures<br />

are ritualistic and, even though part of chaos<br />

magic, must be performed correctly. Although the<br />

rituals in chaos magic are usually shorter than those<br />

in ceremonial magic, all magic is often hard work;<br />

rituals may require hours, even days, of concentrated<br />

effort. In ancient times, the ritual or magical formula<br />

was sometimes called teletai, literally meaning<br />

celebrations of mysteries. Later, the term praxis<br />

became prevalent, meaning ritual.<br />

Magical Effects<br />

Certain compounds, or combinations<br />

thereof, produce specific magical effects. Spells are<br />

good examples of magical effects, though exacting<br />

the specific effects may be difficult to impossible<br />

depending on the specific spell and the experience<br />

of the caster. For instance, the power or degree of<br />

the effect of many spells increases predictably with<br />

the experience of the caster. Conversely, some spells<br />

are favored for their unpredictable qualities, though<br />

usually these are never totally unpredictable, but limited<br />

by certain boundary conditions.<br />

The duration of magical effects varies considerably,<br />

from split-second to permanent. For example,<br />

magical items are items that have been imbued<br />

with mana. The duration of these effects is<br />

not fully understood, but it quickly becomes a complicated<br />

topic. Sometimes the experience of the<br />

caster has a significant effect upon duration, but<br />

more often it is relative to the spell and its specific<br />

application.<br />

As most casters become more experienced<br />

with magic, their accuracy and performance tend to<br />

improve. Typically, experience of the caster extends<br />

the range and duration, expands the area, and increases<br />

the potency of the magical effects.<br />

Those who work with magic observe that<br />

dawn and dusk are magical times, since they divide<br />

fundamentals such as day and night, light and dark.<br />

During the setting or rising sun, or more specifically,<br />

while the sun touches the horizon, all magical<br />

effects cast during this time are enhanced by 10%.<br />

Likewise, the transitions between seasons are magical<br />

times. For instance, the transition between fall<br />

and winter is a 24-hour period when the air is more<br />

dangerously charged with mana than at any other<br />

time and many spirits take advantage of this, roaming<br />

freely. All magical effects cast on this day are<br />

enhanced by 50%. Otherwise, the transition from<br />

spring to summer is also markedly potent. All magical<br />

effects cast on this day are enhanced by 40%,<br />

while the other 2 seasonal transitions merit magical<br />

enhancements of 25%.<br />

Chapter 11: Magic<br />

497

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!