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Mass Protection from Earth<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Water<br />

Range: Touch<br />

Area: 2 creatures to an exponential power equal<br />

to the level of the caster<br />

Duration: 3 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell protects creatures<br />

from earth-based attacks by diminishing<br />

damage. The target creatures must be<br />

touched successfully. If a target creature<br />

resists being touched, then the caster must<br />

make a Brawling skill check (see Chap. 8:<br />

Skills).<br />

All earth-based attacks on the target<br />

creatures have reduced damage. Damage is<br />

reduced by (5 x caster level)%. 1 LP of damage<br />

is the least the target creatures can experience.<br />

Mass Protection from Electricity<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Water<br />

Range: Touch<br />

Area: 2 creatures to an exponential power equal<br />

to the level of the caster<br />

Duration: 3 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell protects creatures<br />

from non-magical electricity by diminishing<br />

damage. Magical electricity is unaffected by<br />

this spell. The target creatures must be<br />

touched successfully. If a target creature<br />

resists being touched, then the caster must<br />

make a Brawling skill check (see Chap. 8:<br />

Skills).<br />

All electricity-based attacks on the<br />

target creatures have reduced damage. Damage<br />

is reduced by (5 x caster level)%. 1 LP<br />

of damage is the least the target creatures<br />

can experience.<br />

Chapter 12: Spells<br />

621

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