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Choreomania<br />

Over a period of (5 + 1d100) months, the<br />

character experiences a recurrent and intense obsession<br />

to dance (see Chap. 8: Skills). This causes<br />

significant distress or impairment in social, occupational,<br />

or other important areas of functioning.<br />

Whenever a character is afflicted with<br />

choreomania and it is possible to dance at the moment,<br />

a Drive check at TH 17 must be passed or the<br />

character begins to dance and will dance until exhausted<br />

or sufficiently interrupted. While dancing,<br />

the character will ignore their surroundings.<br />

Dependent Personality Disorder<br />

This disorder involves severe and disabling<br />

emotional dependency on others. Characters with<br />

this disorder have difficulty making decisions without<br />

a great deal of advice and reassurance from others.<br />

They urgently seek another relationship when<br />

a close relationship ends. Alone, they feel uncomfortable.<br />

Characters afflicted with this disorder must<br />

pass a Drive Check at TH 20 for them to be alone.<br />

If failed, they will seek companionship, no matter<br />

how annoying their behavior.<br />

Coprophilia<br />

Over a period of (5 + 1d100) months, the<br />

character experiences recurrent and intense sexually<br />

arousing fantasies, sexual urges, or behaviors involving<br />

sexual attraction with defecation, either giving<br />

or receiving. This causes significant distress or<br />

impairment in social, occupational, or other important<br />

areas of functioning.<br />

Due to this mental illness, the Debauchery<br />

(see Chap. 6: Sociality) of this character increases by<br />

97. Whenever a character is afflicted with coprophilia<br />

and involved in a sexual activity or near defecation,<br />

they must pass a Drive check at TH 10 or<br />

engage in socially unacceptable sexual behavior regarding<br />

defecation.<br />

Dementia<br />

This mental illness is characterized by impaired<br />

memory and difficulties in functions such as<br />

speaking, abstract thinking, and the ability to identify<br />

familiar objects.<br />

Characters afflicted with dementia lose (30<br />

+ 2d10)% of their sub-abilities of Rhetorical Charisma,<br />

Analytic Intelligence, and Reflection. Whenever<br />

they must identify familiar objects, they must<br />

pass a Reflection Check at TH 20 or swear they have<br />

never seen it before. Roll 1d8 to determine the number<br />

of symptoms. Next, determine the actual symptoms<br />

from the following list: (1) recent memory loss,<br />

(2) difficulty performing familiar tasks, (3) problems<br />

with language, (4) time and place disorientation, (5)<br />

poor judgment, (6) misplacing things, (7) mood<br />

swings, and (8) a (30 + 2d10)% loss of Drive.<br />

Depersonalization Disorder<br />

These characters experience an unwelcome<br />

sense of detachment from their own bodies. They<br />

may feel as though they are floating above the<br />

ground, outside observers of their own mental or<br />

physical processes. Other symptoms may include a<br />

feeling that they or other characters are mechanical<br />

or unreal, a feeling of being in a dream, a feeling<br />

that their hands or feet are larger or smaller than<br />

usual, and a deadening of emotional responses.<br />

These symptoms are chronic and severe enough to<br />

impede normal functioning in a social, school, or<br />

work environment. Depersonalization disorder is a<br />

relatively rare syndrome thought to result from severe<br />

stress.<br />

Characters afflicted with this disorder must<br />

pass a Common Sense Check at TH 16 daily, or at a<br />

random time during the day {at the 1d12 hour of<br />

either A.M. [1-3] or P.M. [4-6], at the minute of [(1d6<br />

- 1) and 1d10 (which creates a range of 01-59)]}, an<br />

episode will occur that involves (01-20%) the feeling<br />

of floating, being an observer outside one’s body<br />

(21-40%), being sure that other characters are mechanical<br />

(41-60%), being sure that other characters<br />

are not real (61-80%), feeling like they are in a dream<br />

(81-85%), sure that their hands are larger than usual<br />

(86%), sure that their feet are larger than usual (87%),<br />

sure that their hands are smaller than usual (88%),<br />

sure that their feet are smaller than usual (89%), or<br />

(90-100%) they feel a deadening of emotional responses.<br />

The episode will last for 1d100 minutes.<br />

Finally, those afflicted experience a loss of 2d20<br />

points from their Sanguine, Choleric, and Melancholic<br />

Temperaments.<br />

Chapter 5: Mind<br />

133

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