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Music, Counterpoint<br />

Not to be confused with music theory, counterpoint<br />

is the study of 2 notes, not so much when<br />

they are played at the same time (the study of harmony),<br />

but in succession. Hence, counterpoint is<br />

concerned with melody more than harmony. Counterpoint<br />

is highly respected among educated musicians<br />

and can be very mathematical. In fact, the<br />

complexity and exactitude of counterpoint has led<br />

many to claim with strength that music is not an art,<br />

but a science. Typically, music theory is learned prior<br />

to contrapuntal studies. Each time music is written<br />

or improvised, a check is required to see how well<br />

contrapuntally it was written or performed. All<br />

music involves counterpoint to some extent, whether<br />

the composer or performer is aware of it or not.<br />

The only races to utilize counterpoint are<br />

bugbears, dwarves, and humans. Elves are too capricious<br />

to calculate what they consider to be an<br />

artform, and kobolds have failed to show interest to<br />

date.<br />

Check: Roll 3d10 and apply the average of<br />

the modifiers for the sub-abilities of Math and Analytic<br />

Intelligence. Higher results correspond with<br />

better contrapuntal writing or playing.<br />

Music, Theory<br />

In music theory, when 2 notes are played at<br />

the same time, a harmony is produced. Harmony is<br />

the study of the various possible intervals and their<br />

progressions. On a larger scale, 3 or more different<br />

intervals played at the same time constitute a chord.<br />

As a study, music theory is also concerned with the<br />

relationship between any given interval or chord and<br />

its scale or the tonality of the piece of music. Each<br />

time music is written or improvised with an instrument<br />

capable of multiple simultaneous notes or<br />

when accompanying other musicians, a check is required<br />

to see how well harmonically it was written<br />

or performed.<br />

An octave is divided into twelve equal pitches.<br />

The dominance of some pitches over others constitutes<br />

a scale. Usually, scales are presented as formulae,<br />

as a series of whole (W) or half (H) tones.<br />

Otherwise, an interval of a minor third (M) occurs.<br />

The interval of a half-tone means adjacent pitches,<br />

while a whole tone skips 1 and a minor third skips 2.<br />

Each race claims a scale as its own, except<br />

for anakim, ogres, and borbytingarna and hill trolls.<br />

Anakim have no racial scale, but use the scale corresponding<br />

to the society in which they live. Ogres<br />

and the trolls mentioned above do not recognize<br />

scales. If they play music at all, notes and rhythyms<br />

are chosen without a method.<br />

The following table lists the name and formula<br />

of each race’s scale 1 . The scale names are translated<br />

into Sapian.<br />

Chapter 8: Skills<br />

Race<br />

Bugbear<br />

Dwarf,<br />

Black<br />

Dwarf,<br />

White<br />

Elf,<br />

Dark<br />

Elf,<br />

Light<br />

Human<br />

Kobold<br />

Troll,<br />

Subterranean<br />

Scale<br />

Name<br />

Buggian<br />

Blackian<br />

Whitian<br />

Darkian<br />

Lightian<br />

Humanian<br />

Koboldian<br />

Trollian<br />

Formula<br />

HMHWHMH<br />

WWWWWW<br />

WWHWWHW<br />

WWWHWWH<br />

WWHWWWH<br />

WHWWHWW<br />

WHWWHWM<br />

HMHWHWW<br />

1. The formulae listed in the table correspond to actual scales. The bugbear scale is double harmonic minor, black dwarven<br />

is whole-tone, white dwarven is mixolydian, dark elven is lydian, light elven is major or ionian, human is minor or aeolian,<br />

kobold is harmonic minor, and subterranean troll is phrygian dominant.<br />

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