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Aging Effects<br />

Abilities are not constants throughout a character’s lifespan. Instead, abilities vary as the character<br />

ages, though some vary more or less, and in different proportions. Different races vary regarding lifespan<br />

and years per age category listed below. Racial information may be found in Chapter 1: Race and Gender.<br />

Percentile effects are reflect a distance from Young Adult. For instance, the average ability of Reflection<br />

for an infant is 10 (100 - 90% = 10), while for Old Age it is 125 (100 + 25% = 125).<br />

Chapter 3: Abilities<br />

Sub-Ability<br />

Infant<br />

Child<br />

Puberty<br />

Young<br />

Adult<br />

Middle<br />

Age<br />

Old<br />

Age<br />

Venerable<br />

P hysical Fitness - 90%<br />

- 40%<br />

- 10%<br />

- - 10%<br />

- 30%<br />

- 60%<br />

S trength<br />

- 90%<br />

- 60%<br />

- 20%<br />

- - 5%<br />

- 25%<br />

- 65%<br />

B odily Attract… - 90%<br />

- 40%<br />

- 10%<br />

- - 10%<br />

- 40%<br />

- 90%<br />

H ealth<br />

- 35%<br />

- 15%<br />

- 5%<br />

- - 10%<br />

- 30%<br />

- 60%<br />

F acial<br />

- 70%<br />

- 30%<br />

- 10%<br />

- - 5%<br />

- 25%<br />

- 65%<br />

V ocal<br />

- 90%<br />

- 40%<br />

- 10%<br />

- - - 20%<br />

- 60%<br />

K inetic<br />

- 90%<br />

- 35%<br />

- 5%<br />

- - - 20%<br />

- 60%<br />

R hetorical - 90%<br />

- 45%<br />

- 15%<br />

- + 15%<br />

- - 55%<br />

1<br />

Hand-Eye<br />

Coord. - 90%<br />

- 30%<br />

- 10%<br />

- - 10%<br />

- 20%<br />

- 30%<br />

A gility<br />

- 90%<br />

- 30%<br />

- 10%<br />

- - 10%<br />

- 40%<br />

- 80%<br />

2<br />

Reaction<br />

Speed - 90%<br />

- 30%<br />

- 10%<br />

- - 10%<br />

- 30%<br />

- 50%<br />

E nunciation - 90%<br />

- 40%<br />

- 10%<br />

- - - 10%<br />

- 30%<br />

3<br />

Language<br />

- 90%<br />

- 40%<br />

- 10%<br />

- + 10%<br />

- - 20%<br />

Math<br />

3 - 90%<br />

- 60%<br />

- 20%<br />

- - 5%<br />

- 25%<br />

- 65%<br />

3<br />

Analytic<br />

- 90%<br />

- 60%<br />

- 20%<br />

- + 20%<br />

- - 40%<br />

3<br />

Spatial<br />

- 90%<br />

- 40%<br />

- 10%<br />

- + 10%<br />

- - 20%<br />

D rive<br />

- 40%<br />

- - - - - - 40%<br />

I ntuition<br />

- 55%<br />

- 15%<br />

- 5%<br />

- + 10%<br />

- - 40%<br />

C ommon Sense - 90%<br />

- 40%<br />

- 10%<br />

- + 10%<br />

- - 40%<br />

R eflection - 90%<br />

- 40%<br />

- 10%<br />

- + 20%<br />

+ 25%<br />

- 25%<br />

Persistent Exercise<br />

Only the following sub-abilities may be increased<br />

with Persistent Exercise: Physical Fitness,<br />

Strength, Language, Math, Analytic, and Spatial. The<br />

other 14 sub-abilities are unable to be increased by<br />

the character’s determination and efforts, though<br />

particular skills that depend upon those sub-abilities<br />

may be increased substantially (see Chap. 8: Skills).<br />

For example, a character’s Facial Charisma is simply<br />

that with which they are born. Although a character<br />

can experiment with grooming and hairstyles,<br />

1. Manual Dexterity and age were correlated in the following study: Adult Norms for the Box and Block Test of Manual<br />

Dexterity. For more information, see the References section at the end of this book.<br />

2. According to The Owner’s Manual for the Brain, Reaction Speed doubles from age 20 to 60. For more information, see the<br />

References section at the end of this book.<br />

3. These estimates relate to the average character. According to The Owner’s Manual for the Brain, mental abilities do not<br />

decline with age if the brain is exercised, but only from disuse. For more information, see the References section at the end<br />

of this book. Consult with the Aedile to determine whether or not a particular character has exercised mentally.<br />

98<br />

this does not directly change their Facial Charisma,<br />

but is more applicable under a skill, such as Disguise,<br />

since this is not their natural state. With the<br />

exception of the sub-abilities noted above, the others<br />

are relatively fixed, and may only be altered by<br />

aging, magic, or something happening to the character<br />

that is debilitating.<br />

Gains may occur with Physical Fitness and<br />

Strength, provided the character devotes at least an<br />

hour every other day to appropriate exercise. Appropriate<br />

exercise is somewhat of a qualifier, since

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