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Gender: Barons are male, baronesses are<br />

female.<br />

Race: Barons are human.<br />

Disposition: Barons tend to be ethical.<br />

Temperament: Barons tend to be choleric<br />

and melancholic.<br />

Sociality: Royalty.<br />

Religion: Barons may worship any god endorsed<br />

by their king or queen.<br />

Skills: Cartography + 3, Etiquette + 3, Genealogy<br />

+ 3, Heraldry + 5, History (Cultural) + 3,<br />

History (Local) + 3, History (Military) + 3, Law +<br />

5, and Language (Read/Write).<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: A baron advances<br />

according to the profit and prosperity of their vassals<br />

and shire. Every 7 years the wealth of each<br />

vassal is recorded. If the wealth of the vassals increases<br />

by 5% since the previous record, then the<br />

baron increases 1 occupational level. Every 6 months<br />

the economy is recorded, which is comprised of<br />

local and foreign trade. If, as a whole, the local or<br />

foreign economy increases by 5%, then the baron<br />

increases 1 occupational level.<br />

Training: None.<br />

Guild: None.<br />

Barrister<br />

This occupation consists of council that is<br />

allowed to plead for a defendant in a trial. To be a<br />

barrister, a character must have graduated from a<br />

university, specializing in law. The manorial court<br />

of the lord of a hamlet or village will not allow a<br />

barrister to represent a defendant. Not all cultures<br />

allow barristers, and many characters despise them<br />

since it is impossible for them to be objective regarding<br />

the law.<br />

Barristers do not write contracts, such as wills<br />

-- this is the duty of a clerk. However, it is common<br />

for barristers to negotiate or contest contracts.<br />

Each barrister receives piece-rate wages.<br />

Each fee is negotiated between the barrister and their<br />

potential client. Daily wages are typically 50 s.p.,<br />

though this depends on the crime.<br />

Ability Requirements: Rhetorical Charisma<br />

120 and Intelligence 100.<br />

Gender: While a female may represent herself<br />

or someone else in court, all barristers are male.<br />

Race: Any but ogre.<br />

Disposition: Any.<br />

Temperament: Barristers tend not to be<br />

phlegmatic.<br />

Sociality: Noble.<br />

Religion: Any.<br />

Skills: Acting (Drama) + 3, Etiquette + 5,<br />

Haggling + 5, Law + 5, Logic + 3, Persuasion + 5,<br />

Remember Detail + 5, Storytelling + 5, and Trickery<br />

+ 5.<br />

Equipment: None.<br />

Magic Points: Inapplicable.<br />

Advancement Points: For every defendant<br />

who remains free without penalty due to representation<br />

by the barrister, whether or not the defendant<br />

committed a crime, the barrister acquires 10<br />

AP for a trivial offense and 50 for a serious offense.<br />

Training: None.<br />

Guild: None.<br />

Chapter 7: Occupation<br />

215

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