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Appendix 3:<br />

Random Magical Effects<br />

Under certain conditions, random magical effects are possible. Sometimes these effects are the<br />

result of obscure or powerful magical items; sometimes they result from an incorrect chant, ingredient, or<br />

ritual; sometimes they are actively sought by experimental casters.<br />

Regarding the table below, ‘caster’ refers to either the caster of a spell, trigger of an effect, or if<br />

not applicable, to the original source such as with a magical item. To determine a random magical effect,<br />

roll 1d1000 and roll another 1d10 to see if it was the (1-5) first or (6-10) second thousand, and consult the<br />

table below 1 :<br />

0002. Caster’s skin hardens and looks like tree bark. Caster gains a permanent + 1d10 bonus to CA.<br />

0003. Caster immediately tries to rape the target creature for 1d20 rounds and has amnesia about it.<br />

0004. Caster’s eyes turn jet black with animate lightning images. Permanent immunity to lightning.<br />

0005. Caster grows an extra fully functioning eye on a random body part.<br />

0006. Caster’s bones become brittle. Take 1.5x damage from pounding weapons from now on.<br />

0007. Caster immediately gains Weapon Master skill of the next weapon with which they are struck.<br />

0008. Caster gives birth to a clone through their manhood/vagina. The new clone is 1d6 levels higher.<br />

0009. Caster permanently loses 1 casting level.<br />

0010. Every time the caster casts a spell from now on, chunky defecation squirts down their leg.<br />

0011. Random magical item, already identified, appears in caster’s hands.<br />

0012. Caster grows 2 12-inch horns from each hand, sprouting out as daggers -- 2d6 stabbing dmg.<br />

0013. Caster gains an attack bonus of 1d6 per level.<br />

0014. Target falls deeply and permanently in love with caster.<br />

0015. Target becomes a loyal henchman of a random party member.<br />

0016. The next successful hit in a battle causes 2d100 damage + all modifiers, if any.<br />

0017. Caster gains the body, CA, and Sprint of a random monster from Neveria.<br />

0018. Caster’s body gives off a blinding-white aura whenever enemies attempt to surprise attack.<br />

Appendix 3: Random Magical Effects<br />

1. This method creates a random distribution from 1-2000 that is random in the sense that each number has the same<br />

probability, whereas the simpler 2d1000 produces a distribution in which each number does not have the same probability,<br />

such that the probability of 1000 is higher than the probability of 2000.<br />

863

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