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Chapter 13: Magical Items<br />

24. Darkok, of: Whosoever wields this<br />

weapon will quit their occupation<br />

and pursue the ruffian and sorcerer<br />

occupations. If the owner does not<br />

have the ability requirements to be<br />

the necessary occupation, this<br />

weapon grants the minimum ability<br />

requirements. The owner will guard<br />

this weapon with their life.<br />

25. Death, of: Whosoever wields this<br />

weapon will cause instant death to<br />

any creature struck. This property<br />

of this weapon only functions once<br />

per day. The command word<br />

‘bloatedsmellyass’ must be chanted<br />

upon the attack, or this property<br />

does not function. If the attack is<br />

missed, then this property is wasted<br />

for this day.<br />

26. Defending, of: Whosoever wields<br />

this weapon will receive an increase<br />

of 1d20 points of Current Armor.<br />

27. Delicious Devouring, of: Whosoever<br />

wields this weapon will notice<br />

that the weapon noisily devours 1d4<br />

LP of the victim upon contact in<br />

addition to other damage. The<br />

weapon belches after each attack.<br />

28. Disdain, of: Whosoever possesses<br />

this weapon will notice that this<br />

weapon glows a dim green light<br />

when within 50 feet of a creature<br />

who has a Physique ability that is<br />

inferior to the possessor of the<br />

weapon. The possessor will attempt<br />

to avoid them at all costs unless a<br />

Drive sub-ability check is passed at<br />

TH 21. Either way, the possessor<br />

hates them.<br />

29. Disintegration, of: Whosoever<br />

wields this weapon will cause any<br />

creature touched with this weapon<br />

to be separated into individual cells.<br />

If the touched creature passes a<br />

Drive check at TH 20, then the disintegration<br />

fails and is wasted. This<br />

property of this weapon functions<br />

only once per day. Nothing short<br />

of a wish can restore life to this creature<br />

of a billion pieces.<br />

30. Dolor, of: Whosoever wields this<br />

weapon will not give greater damage<br />

to an enemy upon striking them,<br />

but each time a victim is struck they<br />

must pass a Strength check at TH<br />

17 or fall unconscious from excruciating<br />

pain. If they fall unconscious,<br />

their LP will be reduced to what is<br />

appropriate for their unconsciousness,<br />

and the victim will remain unconscious<br />

until the attacker apologizes<br />

or 8 hours pass. When consciousness<br />

is regained, the victim will<br />

have 1 LP above their maximum LP<br />

for unconsciousness. Moreover, for<br />

every successful attack of this<br />

weapon, there is a 1% chance that<br />

the victim dies instantly.<br />

31. Electricity, of: Whosoever wields<br />

this weapon may, upon speaking the<br />

command word of ‘wattsntwats,’<br />

cast forth a trapezoid of crackling<br />

electrical energy from the tip of the<br />

weapon. This property functions<br />

once per hour. Within the trapezoid<br />

is an image of the laughing visage<br />

of the wielder. The trapezoid will<br />

hurl at its target at the speed and<br />

range of a longbow arrow and connect<br />

unerringly. Each trapezoid will<br />

cause 1d10 LP of damage.<br />

760

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