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Chapter 8: Skills<br />

Different from abilities, skills are options that<br />

the character may select, acquire, and increase during<br />

the game. Many skills may be attempted by all<br />

characters, regardless of their abilities and occupation.<br />

Other skills, however, may be attempted only<br />

by those who have trained in them, have a sufficient<br />

ability score, or belong to a particular occupation.<br />

For instance, the sub-ability of Language<br />

indicates how many languages it is possible for a<br />

character to learn, limited only by Intelligence.<br />

Though the character in question may be highly intelligent<br />

and able to learn many languages, they may<br />

have never had the opportunity or the desire to fully<br />

explore this intellectual resource, so they only know<br />

1 language, though they could learn more in the future.<br />

Most skills may be attempted by all characters,<br />

though some have prerequisites. For example,<br />

any character is capable of attempting to seduce<br />

someone, even if they are not a whore by occupation<br />

and their sub-ability scores are low in Bodily<br />

Attractiveness, as well as Facial, Vocal, Kinetic, or<br />

Rhetorical Charisma. Granted, chances may be slim<br />

if these sub-abilities are low, but any character may<br />

always at least attempt Seduction. A prerequisite may<br />

exist, which may be either a minimum ability or subability<br />

score, or it may be another skill altogether<br />

that must be known prior to learning the skill desired<br />

currently.<br />

Many skills have a Learning Curve (LC),<br />

which is a modifier to skill checks when skills must<br />

be learned in order to be performed without penalty.<br />

This number is subtracted from skill checks<br />

while the skill is being learned. It is not always a<br />

constant, but often varies according to each skill.<br />

Any player who invests at least 5 Skill Points (see<br />

below) upon creating the character may ignore the<br />

LC for that skill. For example, if a character has<br />

high Strength and Spatial sub-abilities, then they are<br />

likely to be talented at the Blacksmithing skill. However,<br />

if the player did not invest 5 Skill Points in<br />

Blacksmithing when the character was created, then<br />

whenever they first attempt Blacksmithing, there will<br />

be a LC, and the skill description must be observed<br />

to understand how it applies to Blacksmithing.<br />

Chapter 8: Skills<br />

313

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