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Chapter 13: Magical Items<br />

Weapons, Melee<br />

To randomly determine a magical melee<br />

weapon, at least 3 rolls must be made. First, roll<br />

1d100 to determine if the magical weapon has Extraordinary<br />

Properties.<br />

Roll<br />

Result<br />

01-90<br />

Ordinary Magical Weapon<br />

91-100<br />

Extraordinary Magical Weapon<br />

If the weapon has Extraordinary<br />

Properties, then each of the following tables must<br />

be consulted. If not, then only the first 2 tables<br />

must be consulted. Next, roll 1d100 to determine<br />

the specific type of weapon:<br />

Roll<br />

Melee Weapon<br />

01-03<br />

Axe, Battle, Footman' s<br />

04<br />

Axe, Battle, Horseman' s<br />

05-06<br />

Axe, Hand<br />

07-09<br />

Club<br />

10<br />

Club, Great<br />

11-15<br />

Dagger<br />

16<br />

Dagger, Dirk<br />

17<br />

Dagger, Stiletto<br />

18<br />

Flail, Footman's, Holy Water Sprinkler<br />

19-20<br />

Flail, Footman's Military<br />

21<br />

Flail, Horseman's w/1 spiked ball<br />

22<br />

Flail, Horseman's w/2 spiked balls<br />

23<br />

Garrote<br />

24<br />

Hammer, Maul<br />

25-27<br />

Hammer, War, Footman' s<br />

28-29<br />

Hammer, War, Horseman' s<br />

30<br />

Lance, Light<br />

31<br />

Lance, Heavy<br />

32<br />

Lance, Jousting<br />

33-34<br />

Mace, Footman' s<br />

35-36<br />

Mace, Horseman' s<br />

37<br />

Mace-Axe<br />

38-40<br />

Morgenstern<br />

41<br />

Pick, Military, Footman' s<br />

42<br />

Pick, Military, Horseman' s<br />

43<br />

Polearm, Awl Pike<br />

44-45<br />

Polearm, Berdeesh<br />

46<br />

Polearm, Bec de Corbin<br />

47<br />

Polearm, Bill<br />

48<br />

Polearm, Bipennis<br />

49<br />

Polearm, Fauchard<br />

50<br />

Polearm, Glaive<br />

Roll<br />

Melee<br />

51<br />

Polearm, Guisarme<br />

52-53<br />

Polearm, Halberd<br />

54-55<br />

Polearm, Military Fork<br />

56<br />

Polearm, Partisan<br />

57-58<br />

Polearm, Poleaxe<br />

59<br />

Polearm, Ranseur<br />

60<br />

Polearm, Spetum<br />

61<br />

Polearm, Voulge<br />

62-65<br />

Quarterstaff<br />

66<br />

Sap<br />

67<br />

Spear, Long<br />

68-73<br />

Spear, Medium<br />

74<br />

Spear, Short<br />

75<br />

Spear, Trident<br />

76<br />

Sword, Bastard<br />

77-81<br />

Sword, Broad<br />

82<br />

Sword, Cut and Thrust<br />

83<br />

Sword, Falchion<br />

84<br />

Sword, Flamberge<br />

85-86<br />

Sword, Gladius<br />

87-90<br />

Sword, Long<br />

91-95<br />

Sword, Short<br />

96<br />

Sword, Zweihander<br />

97<br />

Whip<br />

98<br />

Whip, Bull<br />

99<br />

Whip, Cat-o-nine tails<br />

100<br />

Whip, Scourge<br />

Weapon<br />

756

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