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Chapter 8: Skills<br />

Walk<br />

Base Time = Physical Fitness<br />

Base Time is in minutes.<br />

TH Increase = (301 - Physical Fitness) / 40<br />

If a walk check is failed, then the character<br />

must stop. After another Base Time while resting,<br />

this character may attempt to walk again. To determine<br />

distance in terms of miles walked per hour,<br />

adjust the Sprint speed for Encumbrance (see Chap.<br />

9: Equipment) and divide by 20. Difficult terrain may<br />

also impede the distance traveled (see Chap. 18: Warfare).<br />

Crawl on Hands and Knees<br />

Base Time = Physical Fitness<br />

Base Time is in minutes.<br />

TH Increase = (301 - Physical Fitness) / 30<br />

If a crawl on hands and knees check is failed,<br />

then the character must rest. After another Base<br />

Time while resting, this character may attempt to<br />

crawl on hands and knees again.<br />

Crawl, Prone<br />

Base Time = Physical Fitness<br />

Base Time is in minutes.<br />

TH Increase = (311 - Physical Fitness) / 40<br />

If a prone crawl check is failed, then the<br />

character must rest. After another Base Time while<br />

resting, this character may attempt to prone crawl<br />

again.<br />

Forced March<br />

A forced march occurs when a leader forces<br />

warriors to march beyond 10 hours in a day. After 2<br />

hours of forced march or 12 hours of marching<br />

(which is originally 25% of a character’s Sprint<br />

speed), a Sprint skill check must be passed at a TH<br />

of 17 or the character needs to rest due to exhaustion.<br />

To rest, a character may attempt to pass a<br />

Sprint skill check every minute, then being able to<br />

move at 20% pace, next at 50%, 75%, and finally be<br />

fully recovered.<br />

Angle of Elevation<br />

Since it is more difficult to move uphill than<br />

downhill, angle of elevation becomes relevant to all<br />

movement.<br />

Uphill: If the character is attempting to<br />

move uphill, acquire a calculator with a button called<br />

‘sin’, also known as sine. Put your calculator in ‘Degrees’<br />

mode. Press ‘sin’ and then enter the degree<br />

of elevation. Multiply the result by 100 and consider<br />

this to be a percentage of loss in speed. For<br />

instance, if a character is capable of sprinting 50<br />

feet per round, but they attempt to Sprint at an uphill<br />

angle of 45 o , then [(sin 45 = 0.7071) x 100] =<br />

70% of loss in speed. Instead of sprinting 50 feet<br />

in a round, this character may only Sprint 15 (50 x<br />

.3) feet per round at an uphill angle of 45 o .<br />

382

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