02.01.2015 Views

fatal

fatal

fatal

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Acidic Touch<br />

Level: 1<br />

Magic Points: 8<br />

Discipline: Earth<br />

Range: Touch<br />

Area: 1 creature or object<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell causes acidic<br />

damage to a target creature or object. The<br />

fingertips of the caster secrete magical acid<br />

for the duration of the spell, which cause<br />

1d10 Life Points of damage per round of<br />

contact with flesh. However, the magical<br />

acid does not harm the caster or any substance<br />

other than flesh.<br />

The target creature must be touched<br />

successfully. If the target creature resists<br />

being touched, then the caster must make a<br />

Brawling skill check (see Chap. 8: Skills).<br />

Aching Feet<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Water<br />

Range: Self<br />

Area: Caster’s feet<br />

Duration: Permanent<br />

Reference: Arcana Mundi, p. 72.<br />

Chant: I think of you; heal my feet. Let the earth<br />

retain the illness, and let health remain here.<br />

Ingredients: None<br />

Ritual: Recite the chant 9 times, touch the earth,<br />

and spit. The chant must be recited while<br />

sober.<br />

Description: Casting this spell causes the caster’s<br />

feet to stop aching, curing them from whatever<br />

caused them to ache. This spell cures<br />

only minor discomforts. For example, if a<br />

toe were lopped off by a foe and this spell<br />

were cast, it would have no effect. This spell<br />

is cast most commonly for those who have<br />

traveled great distances and have developed<br />

blisters.<br />

Against every Wild Animal, Aquatic<br />

Creature and Robbers<br />

Level: 2<br />

Magic Points: 16<br />

Discipline: Water<br />

Range: Self<br />

Area: 10’ radius<br />

Duration: For the remainder of the present hour<br />

[if unknown, roll (1d6 - 1) and 1d10 to determine<br />

the number of minutes (01-60)]<br />

Reference: PGM VII. 370-73.<br />

Chant: LOMA ZATH AION ACHTHASE MA ...<br />

ZAL BALAMAON EIEOY, protect me,<br />

(speak your own name), in the present hour;<br />

immediately, immediately; quickly, quickly.<br />

Ingredients: A tassel<br />

Ritual: Attach a tassel to your garment and speak<br />

the chant.<br />

Description: This spell will protect the caster from<br />

all wild animals, aquatic creatures, and robbers,<br />

so that none will be able to come within<br />

10’ of the caster by their own volition, nor<br />

will they intend the caster any harm or pay<br />

the caster any attention whatsoever unless<br />

provoked by the caster, which will negate<br />

the spell’s effects.<br />

Chapter 12: Spells<br />

505

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!