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Vision<br />

Vision is a character’s sense of seeing. Of the 5 senses, Vision is the only humanoid sense that<br />

cannot be improved with practice; although a character may become more skillful with their sight (see<br />

Chap. 8: Skills), their Vision does not improve. Because Vision is the only humanoid sense that cannot be<br />

improved through practice, it is the only sense that is determined in this chapter. The remaining senses<br />

are listed in Chapter 8: Skills because they are adaptable depending on use. Of the 5 senses, all humanoids<br />

depend on Vision.<br />

Roll on the table below to determine the accuracy of a character’s Vision. Undesirable Vision is<br />

either near-sightedness or far-sightedness. Near-sightedness means that a character can see normally<br />

when objects are near, though distant objects are blurry. Conversely, far-sightedness means that a character<br />

can see normally when objects are distant, but has headaches when objects are near and focused upon<br />

for any duration. Spectacles do exist, though only ones that correct far-sightedness. Regarding nearsightedness,<br />

a character’s Vision is determined by the distance that they can distinguish between similar<br />

heraldic coats of arms. Near-sighted characters suffer penalties regarding 4 skills: Aim, Hurl, Mounted<br />

Archery, and Sight (see Chap. 8: Skills). Far-sightedness is the distance that a character no longer receives<br />

headaches. Roll 1d100 and consult the following table to determine the state of a character’s Vision:<br />

Roll<br />

Aim,<br />

Search, Sight<br />

Vision<br />

01<br />

-90<br />

Near-sightedness, 5 feet<br />

02<br />

-80<br />

Near-sightedness, 50 feet<br />

03-04<br />

-70<br />

Near-sightedness, 100 feet<br />

05-06<br />

-60<br />

Near-sightedness, 200 feet<br />

07-09<br />

-50<br />

Near-sightedness, 300 feet<br />

10-12<br />

-40<br />

Near-sightedness, 400 feet<br />

13-16<br />

-30<br />

Near-sightedness, 500 feet<br />

17-20<br />

-20<br />

Near-sightedness, 600 feet<br />

21-25<br />

-10<br />

Near-sightedness, 700 feet<br />

26-75<br />

- Perfect natural vision<br />

76-80<br />

- Far-sightedness, 1 foot<br />

81-84<br />

- Far-sightedness, 3 feet<br />

85-88<br />

- Far-sightedness, 5 feet<br />

89-91<br />

- Far-sightedness, 10 feet<br />

92-94<br />

- Far-sightedness, 15 feet<br />

95-96<br />

- Far-sightedness, 20 feet<br />

97-98<br />

- Far-sightedness, 25 feet<br />

99<br />

- Far-sightedness, 50 feet<br />

100<br />

- Far-sightedness, 100 feet<br />

Chapter 2: Body<br />

With perfect natural Vision, masses of troops can be recognized at 5,100 feet, infantry can be<br />

distinguished from cavalry at 3,900 feet, individuals may be seen at 3,000 feet, heads and crossbelts can be<br />

distinguished at 2,100 feet, uniforms and reflections from weapons may be seen at 1,500 feet, and uniforms<br />

may be recognized at 750 feet.<br />

47

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