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Chapter 1: Race and Gender<br />

Dwarf, Black<br />

Black dwarves thwart humans. For example,<br />

it is common for them to lure ships with lights at<br />

night onto rocks so that the crew may be murdered<br />

or enslaved and the ship plundered. Black dwarves<br />

usually attack humans on sight. It is rumored that<br />

their race was born as a result of the sorcerous combination<br />

of humans and maggots; instead, others<br />

maintain that black dwarves are related to kobolds.<br />

By thwarting humans for so many generations,<br />

black dwarves have become renowned as experts<br />

in road-traps. Most underground palaces of<br />

black dwarves tend to be near human roads that are<br />

well-traveled.<br />

Most black dwarves wear black lambskin<br />

coats, black moleskin breeches and shoes, and a green<br />

moss hat. Black dwarves who are experienced smiths<br />

may make silver weapons that are both magical and<br />

dangerous. One characteristic of such magical weapons<br />

is that if taken by force, then the weapon will<br />

bring misfortune upon the new owner. Black<br />

dwarven sorcerers are famous for making magical<br />

cloaks of invisibility.<br />

The preferred weapons of black dwarves are<br />

axes and hammers. Dwarves love armor of all kinds,<br />

as long as it is made from metal.<br />

When elder black dwarves are on the surface,<br />

they prefer to travel after shape-shifting into a<br />

screech owl, and fly through the night. Other names<br />

for black dwarves are duergar, dvergar, and svart alfar.<br />

Sub-Ability Points: Physical Fitness - 10,<br />

Bodily Attractiveness - 15, Health + 10, Facial - 15,<br />

Hand-Eye Coordination + 5, Agility - 5, Analytic +<br />

5, Spatial + 10, Drive + 10, and Common Sense +<br />

10.<br />

Base Current Armor: 10.<br />

Base Life Points: 20.<br />

Physical Description: Black dwarves average<br />

4’ tall for males, 3’ 11” for females. By appearance,<br />

they usually have dark skin, green eyes, long<br />

gray beards, and powerful bodies. Oddly, their feet<br />

resemble the feet of crows.<br />

Disposition Modifiers: Morality - 25.<br />

Temperament Modifiers: Sanguine - 25<br />

and Choleric + 25.<br />

Sociality: Black dwarves live in underground<br />

palaces of treasure, and use treasure to lure and then<br />

murder or enslave humans.<br />

Language: Dwarven.<br />

Occupation: It is possible for a black dwarf<br />

to be any occupation, but the most common include:<br />

Appraiser, Armorer, Assassin, Bandit, Blacksmith,<br />

Bladesmith, Brazier, Brickmaker, Coppersmith,<br />

Dockwalloper, Gemcutter, Gilder, Goldsmith,<br />

Hewer, Ironmonger, Jeweler, Locksmith, Marbler,<br />

Mason, Mercenary, Miner, Minter, Money-Lender,<br />

Mountaineer, Pewterer, Pick Pocket, Silversmith,<br />

Slave-Trader, Sorcerer, Spy, and Weaponsmith.<br />

Dwarves begin work at age 24.<br />

Skills: Appraise + 3, Architecture + 3,<br />

Armorsmithing + 3, Blacksmithing + 8, Brasssmithing<br />

+ 3, Climb + 8, Coppersmithing + 3, Direction<br />

Sense + 3, Divination (Axinomancy) + 3,<br />

Divination (Cleromancy) + 3, Gambling + 3,<br />

Gemcutting + 3, Goldsmithing + 3, Mining + 3,<br />

Mountaineering + 3, Pewtersmithing + 3,<br />

Silversmithing + 3, Stonemasonry + 3, Trickery +<br />

3, and Weaponsmithing + 3.<br />

Religion: Black dwarves worship their own<br />

gods.<br />

Names: Common male names include<br />

Gunterus and Heidolfus. Common female names<br />

include Alberadis and Constantia.<br />

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