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Chapter 12: Spells<br />

Mass Healing<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Water<br />

Range: Touch<br />

Area: 1d100 creatures<br />

Duration: Instantaneous<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell allows the caster to<br />

heal 1d100 characters. The target creatures<br />

must be touched successfully. If a target<br />

creature resists being touched, then the<br />

caster must make a Brawling skill check (see<br />

Chap. 8: Skills). If successful, each character<br />

regains 2d8 Life Points if they are wounded.<br />

If missed, then the spell is wasted.<br />

Mass Protection from Acid<br />

Level: 5<br />

Magic Points: 40<br />

Discipline: Water<br />

Range: Touch<br />

Area: 2 creatues to an exponential power equal to<br />

the level of the caster<br />

Duration: 3 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell protects creatures<br />

from non-magical acid by diminishing damage.<br />

Magical acid is unaffected by this spell.<br />

The target creatures must be touched successfully.<br />

If a target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills).<br />

All acid-based attacks on the target<br />

creatures have reduced damage. Damage is<br />

reduced by (5 x caster level)%. 1 LP of damage<br />

is the least that can be experienced by<br />

the target creatures.<br />

Mass Protection from Air<br />

Level: 4<br />

Magic Points: 32<br />

Discipline: Water<br />

Range: Touch<br />

Area: 2 creatures to an exponential power equal<br />

to the level of the caster<br />

Duration: 3 rounds to an exponential power equal<br />

to the level of the caster<br />

Chant: See Chapter 11: Magic<br />

Ingredients: See Chapter 11: Magic<br />

Ritual: See Chapter 11: Magic<br />

Description: Casting this spell protects creatures<br />

from air attacks by diminishing damage. The<br />

target creatures must be touched successfully.<br />

If a target creature resists being<br />

touched, then the caster must make a Brawling<br />

skill check (see Chap. 8: Skills).<br />

All air-based attacks on the target<br />

creatures have reduced damage. Damage is<br />

reduced by (5 x caster level)%. 1 LP of damage<br />

is the least the target creatures can experience.<br />

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