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Chapter 16: Advancement<br />

Initial Advancement Points<br />

Once created, most characters do not begin<br />

with 0 Advancement Points (AP), because most<br />

characters begin with an occupational level greater<br />

than 1. For example, the average beginning age of a<br />

human character is 20, and human characters begin<br />

their occupations at age 10, so they have accumulated<br />

AP for 10 years.<br />

If a character begins with years of experience<br />

in their occupation, then the Aedile must determine<br />

their occupational level. As a general rule,<br />

the occupational level of a character is the square<br />

root of the number of years of experience in the<br />

occupation. Therefore, a character with 18 years of<br />

experience is most likely to have achieved the 4 th<br />

occupational level.<br />

Rate of Advancement<br />

While the appropriate rate of advancement<br />

may differ somewhat among gaming groups, a few<br />

guidelines are recommended. First, assuming that<br />

each gaming session is at least 6 hours in duration, a<br />

character should not be allowed to advance at a rate<br />

faster than 1 occupational level per game session.<br />

If they have earned more than enough AP to advance<br />

2 levels, for instance, then their AP should be<br />

truncated just below this 2 nd level. Usually, even this<br />

rate is far too fast, as most adventures organized<br />

around a plot take multiple gaming sessions to accomplish.<br />

What, then, is not too fast a rate of advancement<br />

Generally, a level should at least require 1-2<br />

adventures, therefore several gaming sessions, before<br />

advancement occurs.<br />

Conversely, if the rate of advancement is<br />

too slow, then the gaming sessions probably lack<br />

enough adventuring tasks to be exciting, though this<br />

is not always the case. It is probably worse to err in<br />

the direction of slow rather than fast advancement,<br />

and this is a dynamic that each Aedile will have to<br />

tailor to the gaming group and their style.<br />

Advancing a Level<br />

Upon advancing an occupational level, many<br />

aspects of a character may need to be updated. As<br />

characters advance in occupational level, they usually<br />

improve in skills related to their occupation. Because<br />

each character is unique, a player should review<br />

the entire character if time permits.<br />

Otherwise, the most important elements of<br />

increasing a character level are as follows:<br />

• Training (see the occupation)<br />

• SP<br />

• MP<br />

• Spell Level<br />

Advancement and Skills<br />

As explained in Chapter 8: Skills, when a character<br />

advances in occupational level, the character<br />

acquires 1d10 Skill Points (SP) to be applied to their<br />

occupational skills, if applicable. For example, a<br />

gladiator gains 1d10 SP, the player rolls a 6, and<br />

chooses to invest 3 SP in Weapon (Specific) and 3<br />

SP in Disarm. The Aedile may role-play the acquisition<br />

of new, or enhancement of old, skills. If occupational<br />

skills do not exist, such as for a laborer,<br />

then the character who advances does not receive<br />

1d10 SP.<br />

SP gained from age, however, may be invested<br />

in any skill desired by the player. However,<br />

the Aedile should encourage the player to invest SP<br />

in skills that were used in the previous year, not in<br />

skills the player hopes to develop in the future. SP<br />

reflect practice and training.<br />

For example, if a merchant’s caravan is attacked<br />

by bandits, and he survives, returning to town<br />

after a year of adventures, then the merchant should<br />

invest SP in fighting and adventuring skills, not Haggling.<br />

After a player invests SP in skills that were<br />

used, then it is reasonable to invest the remainder in<br />

desired skills. The chosen skills should be approved<br />

by the Aedile, who must consider the appropriateness<br />

of the skill in terms of its availability and practice.<br />

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