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I__. - International Military Testing Association

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The scenario must be short, concise and realistic. A poorly written<br />

credible scenario is better than a well written unbelievable one. According to<br />

experts in scenario generation, a scenario shouid provide the minimum amount of<br />

information to describe the situation (deLeon, 19731. People can only absorb a<br />

finite amount of data, and fine detail may distract the reader from the overal 1<br />

intent of the scenario. Only critical scenario variables had to be selected.<br />

The scenario descriptions are intended ior use with task surveys; hence, they<br />

must ‘paint’ a conflict situation with application to all Air Force Specialties<br />

(AFSsl .<br />

Consideration of the user group is also important. The CTT scenario<br />

generator is intended for use by people inexperienced with creating a scenario.<br />

Additionally, the primary user group, USAFOMC, is relatively small.<br />

To ensure necessary scenario generation guidelines are followed, and ..<br />

because of user inexperience, the scenario generator should be automated. The<br />

optimal design, with users in mind, would be a small program operable on DOS<br />

compatible microcomputers. The inclusion of an on-line help which would provide<br />

definitions to all conting;ncy variables was also deemed important.<br />

APPROACH<br />

Initial Research Existing scenario generators were investigated prior to<br />

any development. Typically, scenario generators are used in war games. They<br />

mainly deal with overall battle management as opposed to individuals,<br />

Therefore, the standard scenario generator used for combat tactics was of little<br />

to no use for CTT.<br />

A preliminary scenario design system was being developed by the U.S. Army<br />

for training intelligence gathering skills to intelligence officers. The Low<br />

Intensity Conflict Study Group of the U.S. Army Intelligence Center and School<br />

at Fort Huachuca, AZ developed a non automated scenario generator for creating<br />

low-intensity conflict (LIC) scenarios (Smiley, 19891. Since the material<br />

suited the needs of the CTT project, permission was obtained to use the<br />

variables in the CTT scenario generator.<br />

The Army’s material was appropriate for use in a LIC scenario. Future<br />

warfare is forcasted to be primarily in the LIC arena, but may also include<br />

‘normal ’ or high-intensity conflicts and mid-intensity conflicts such as<br />

Vietnam. The CTT scenario generator enhanced the Fort Huachuca version to<br />

include variables pertinent to all levels of combat. Also, certain definitions<br />

and variables were modified to apply directly to the Air Force and its mission.<br />

The different levels of conflict intensity provided structure for further<br />

Scenario generator development. Definitions of high, mid, and low-intensity<br />

conflicts were extracted from Army FM 100-20, and are listed in Table 1.<br />

Numerous other sources also provided input into the scenario generator<br />

design. Work done by AFHRL Logistics and Human Factors Division (LR) , called<br />

the Combat Maintenance Capability, provided information on collecting<br />

contingency skills information (Dunigan et al, 19851. They had developed a<br />

methodology to determine wartime maintenance tasks. Maintenance specialists<br />

we,re asked to indicate work unit codes (WUCl used to indicate repairs performed<br />

on aircraft. The scenario was set at Hahn AB, Germany during a Warsaw Pact<br />

offensive. Their study provided information helpful to contingency scenario<br />

design and task data collection. The Combat Maintenance Capability study<br />

evaluated several computer models, the most notable being the Logistics<br />

Composite Model (LCOMl, the Theater Simulation of Airbase Resources (TSAR), and<br />

the Theater Simulation of Airbase Resources inputs using AIDA (TSARINA).<br />

157

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