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I__. - International Military Testing Association

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Analyzing User Interactions<br />

With Instructional Design Software<br />

J. Michael Spector<br />

Daniel J. Muraida<br />

Air Force Human Resources Laboratory<br />

Brooks AFB, TX 78235-5601<br />

Abstract<br />

Many researchers are attempting to develop<br />

automated instructional design systems to guide subject<br />

matter experts through the courseware authoring<br />

process. What appears to be lacking in a number of<br />

existing research and development efforts, however, is<br />

a systematic method for analyzing the interplay between<br />

user characteristics, the authoring tool's structure<br />

and organization, and the resulting quality of<br />

computer-based instruction (CBI). This paper describes<br />

the initial application of a particular approach that<br />

focuses on the analysis of inputs, processes, and<br />

outputs that occur in human-computer interactions (HCI)<br />

between end users and a prototype of a CBI design tool.<br />

Instructional Systems Design (ISD) is an established process<br />

for designing and developing instructional materials. ISD models<br />

were first elaborated in the 1950's using a behavioral learning<br />

paradigm and have since undergone many revisions and refinements<br />

(Andrews & Goodson, 1980). Traditionally, ISD has,been viewed as<br />

the practical application of knowledge about learning and tasks<br />

to be learned to the design of instruction (Gagne, 1985).<br />

Many Researchers have pointed out the need to provide an<br />

update of ISD based on the findings of cognitive science<br />

(Tennyson, 1989). What is also needed is an update of ISD that<br />

takes into account computer-based interactive methods for<br />

presenting instruction (Muraida, Spector, & Dallman, 1990).<br />

Using computers to design, develop, and deliver instruction<br />

complicates ISD considerations. Some instructional strategies<br />

appropriate for certain classroom-based settings are not<br />

appropriate for certain computer-based settings. For example,<br />

some common classroom strategies involve the teacher making<br />

provocative statements and asking leading questions. Likewise,<br />

it is possible to construct alternate computer models of various<br />

devices and simulate their performance; this is not easily<br />

possible in a classroom. As a result, instructional strategy<br />

differences exist between classroom and computer settings.<br />

In addition, the design of computer-based instruction (CBI)<br />

185<br />

.

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