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I__. - International Military Testing Association

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examples then chaining the stages successively into processes. The main problems with contemporary<br />

training are that it is not engaging or realistic enough, that trainers are usually insufficiently<br />

prepared or supported with aids, scenarios and materials, and that the trainers do not experience<br />

enough examples/cycles, and variations, for recognition and response to become second nature. The<br />

ultimate objective is to prepare someone who can act like he has seen the situation before, understands<br />

it, can visualize the opponent’s perspective, and can select and enact the actions needed to<br />

ensure favourable outcomes. The response of a BATTLE-TASK TRAINING/BATTL,EBOARD<br />

based curriculum is to create surrogate experience, and to meter that experience at a controlled but<br />

challenging rate of exposure.<br />

9. Imnrovisations<br />

The objective behaviour here is taking effective local action under uncertainty or ambiguity that<br />

obviates rational, calculated decisions. These conditions are commonplace, yet they are poorly<br />

. addressed (and in some quarters actively denied) in the training curricula. Improvisation accounts<br />

for the extent people are able to respond to, understand, exploit, and occasionally create transient,<br />

locally evident threats, opportunities, and ambiguities (versus becoming immobilized or simply<br />

plowing ahead according to the initial set of orders).<br />

Current knowledge of how people respond under uncertainty concentrates upon the interacting<br />

processes of:<br />

� heuristic problem solving,<br />

� learning by experimentation, and<br />

� creating opponent uncertainty & loss of initiative.<br />

To teach to these interacting processes the simulation scenarios and curriculum is modified. The<br />

scenarios follow a simpler progression than pattern recognition and/or repertoire development.<br />

These scenarios would directly link, simple - complex, small scale - large scale. However, they will<br />

be made deliberately ambiguous, with cues of increasing subtlety regarding threats, opportunities,<br />

dispositions and intentions. The objectives will be attaining tactical certainty and initiative (i.e.,<br />

bringing the simulation back to an accepted routine format). The role of the umpire/trainer will be<br />

made much more active, as he will effectively be reorienting the scenario to reflect what is learned<br />

from each move as well as the objective outcomes. The discussion emphasis will shift from recognition<br />

to inference. Physically the simulations will employ progressive disclosure. As capacity develops,<br />

options such as fractures in command - coordination can be included. The core issues are:<br />

� how can I think and experimentally work my way into a situation where I know what’s<br />

going on and can employ my tactical handbook, and<br />

� how can I prevent my opponent from getting to that stage first?<br />

10. TheTrials and the Setting.<br />

The initial focus of the trials is the Army Reserve Unit. Decentralization, resource constraints, limited<br />

personnel time, and the Army Reserve Unit’s need for an experience payoff which will enhance both unit<br />

and civilian career opportunities of participants, and the critical role of the Army Reserve Unit in a<br />

scenario of future national defence make the Army Reserve Unit a particularly attractive site for the trials.<br />

Further, favouring the choice of a Army Reserve focus is the availability of the training simulation<br />

Copyright SSC PAR DIV Mar 1990<br />

171

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