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College Catalog Cover Design 2 - Pima Community College

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Digital Game and Simulation<br />

Digital Game and Simulation — Associate of Applied Science Degree for Direct<br />

Employment<br />

Prepare for a career in digital games and simulations. Complete this program by taking classes exclusively on<br />

weekdays, or in a combination of weekdays and evenings/weekends.<br />

What can I do with this degree?<br />

Career Options: Become a game play tester; game designer or programmer; or an artist, character builder, or modeler<br />

working with digital games and simulations.<br />

Academic Options: While intended to prepare students for direct employment in the digital game/simulation industry,<br />

some courses will transfer to a 4-year university.<br />

Location: West Campus<br />

Department/Contact Information:<br />

Dean: 206-6690<br />

lead faculty: 206-6908<br />

Program/major/Concentration Codes: AASDAG/DAG/**** (see concentration codes below)<br />

General Education Courses - A grade of C or better is required for graduation.<br />

reading requirement - Please refer to the reading requirement in the general Education section before enrolling in a general<br />

education course.<br />

Course lists for each General Education category listed below can be found starting on page 55.<br />

Communication requirement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6<br />

analysis and Critical thinking requirement* . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3<br />

mat 145 or 187 fulfills 3 credits of this requirement. Complete a course from the science or Critical thinking catagory.<br />

Humanities and social science requirement** . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6<br />

Computer and information literacy requirement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . †<br />

Core courses fulfill this requirement<br />

special requirement<br />

the C or g requirement should be fulfilled by completing an appropriate course in the above categories.<br />

Subtotal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15¥<br />

* Physics is recommended.<br />

** art 100 or 110 is recommended.<br />

Course Number Course Title Credit Hours<br />

Required Core Courses - A grade of C or better is required for graduation.<br />

gam 101 game <strong>Design</strong> i (F-Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

gam 102* game <strong>Design</strong> ii (F-Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

gam 120* introduction to game Programming (Sp). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

gam 201* game <strong>Design</strong> iii (F) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

gam/Dar 214* Digital arts Business and Portfolio (F-Sp-Su) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2<br />

Subtotal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18<br />

Core Concentrations - A grade of C or better is required for graduation. Complete courses from one of the<br />

following concentrations. Department faculty or advisor approval is recommended.<br />

Digital Programming (Concentration Code: DagP)<br />

Cis 129* Programming and Problem solving i (F-Sp-Su) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<br />

Cis 142* introduction to C# (F-Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

Cis 150* game Programming i (F-Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4<br />

Cis 151* game Programming ii (Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3<br />

Cis 278* C++ and object-oriented Programming (F-Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<br />

Cis 279* Java Programming (F-Sp) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<br />

mat 187* Precalculus (F-Sp-Su) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<br />

Subtotal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31<br />

f= fall | sp= spring | su= summer | n/o= may not be offered this year, check class schedule<br />

Digital arts stuDiEs<br />

<strong>Pima</strong> <strong>Community</strong> <strong>College</strong> <strong>Catalog</strong> 2011/2012 171

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