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SIMPLORER User Manual V6.0 - FER-a

SIMPLORER User Manual V6.0 - FER-a

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16 Symbol Editor<br />

<strong>SIMPLORER</strong> 6.0 — <strong>Manual</strong> 499<br />

Every component in a model library has at least one symbol, which is displayed, when the<br />

component is dropped on the Schematic sheet. Component symbols are language dependent,<br />

that means, each language can provide its specify symbol.<br />

With the Symbol Editor you can modify existing component symbols, such as the default symbol<br />

of a user-defined macro or the symbol of a <strong>SIMPLORER</strong> default component. Double-click<br />

the Symbol Editor symbol or choose PROGRAMS>SYMBOL EDITOR to start the Symbol Editor<br />

in the SSC Commander.<br />

Along with the graphic properties you can also define optional features, such as switch areas<br />

and conditions for symbol changes during a simulation process.<br />

This chapter contains information on:<br />

• Starting the Symbol Editor<br />

• Symbol Editor main window<br />

• Parts of an element symbol<br />

• Modifying symbols<br />

• Editing pins<br />

• Creating animated symbols<br />

• Creating interactive symbols<br />

• Modifying representations and displays<br />

Starting the Symbol Editor<br />

You can start the Symbol Editor in the Schematic or the Model Agent only for an existing<br />

model, such as an internal component or macro. The «Edit Symbol…» command on the shortcut<br />

menu of a component starts the Symbol Editor together with the selected model. For a selected<br />

model, the Symbol Editor can also be opened in the Model Agent with the menu<br />

command ELEMENTS>EDIT SYMBOL.<br />

�<br />

Right Mouse click<br />

of model name<br />

Choose<br />

«Edit Symbol»<br />

You can also start the Symbol Editor without a model in the SSC Commander. In this case the<br />

models can be loaded through drag-and-drop from the embedded model tree.<br />

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