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SIMPLORER User Manual V6.0 - FER-a

SIMPLORER User Manual V6.0 - FER-a

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16<br />

502 Symbol Editor<br />

16.1 Modifying Symbol Sheets<br />

All symbol properties —graphic elements, pins, interactions, animations— can be changed<br />

in the Symbol Editor. All settings saved in the symbol are visible if you drag the component<br />

on a Schematic sheet. You can modify symbols in two ways: Using the graphical interface of<br />

the Symbol Editor with all menu and toolbar commands or editing the properties within the<br />

EDIT>SYMBOL TEXT symbol text.<br />

If you modify a symbol, changes are effective only for the language selected in the toolbar.<br />

You have to set the other language in the toolbar and repeat your inputs to adapt the available<br />

symbols to other languages.<br />

The simplest way to copy a complete component symbol is to choose EDIT>SYMBOL TEXT, copy<br />

the text, change the language in the toolbar, and then insert the text using the EDIT>SYMBOL<br />

TEXT command for the other symbol. Then you will have an identical symbol and you only<br />

have to adapt the text strings which are contained in the symbol definition.<br />

If the plus sign is highlighted red, there is at least one language without a symbol definition.<br />

Click the sign and select the language for which the standard symbol should be created. Provided<br />

that the plus sign is unavailable, all languages are available in the list and have an symbol<br />

definition. See also “<strong>SIMPLORER</strong> Language Concept” on page 483.<br />

�<br />

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View of Symbol Features<br />

Graphic Elements: Standard graphic elements, such as lines, circles, and text, which<br />

define the symbol layout.<br />

Interactions: Change component properties (parameters) on the Schematic<br />

sheet.<br />

Animations: Change the symbol layout during the simulation process, depending<br />

on the value of a system quantity.<br />

Pins: Create connections to other components on the Schematic sheet.<br />

Graphic elements and interactions can be placed on different levels: 0 - 31; pins can be placed<br />

on level '0'. According to the definitions in the symbol, animations display different levels, separately<br />

or combined, on the Schematic sheet.<br />

Activating and Displaying Levels<br />

Select the language<br />

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Click the red plus sign<br />

With the Object Browser buttons next to the level name, you can set the visibility and the edit<br />

mode of levels. Click the “eye” button to show or hide levels with different graphic elements.<br />

Click the “pen” button to activate the level. A level must be “active” to edit the elements contained<br />

in it. The active level is displayed immediately upon activation.<br />

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