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SIMPLORER User Manual V6.0 - FER-a

SIMPLORER User Manual V6.0 - FER-a

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Convert Menu �<br />

<strong>SIMPLORER</strong> 6.0 — <strong>Manual</strong> 517<br />

6 Choose ELEMENTS>NEW/MACRO(S) FROM SML FILE in the Model Agent and open the .sml<br />

file with the converted SPICE models.<br />

7 Click to accept the suggested symbol.<br />

Repeat step 6 and 7 if more than one macro model is contained in the SML description. The<br />

model is completed and integrated in the selected library. It can be changed as long as it is<br />

not encoded. See also “Creating Your Own Models (Components)” on page 489.<br />

Available Components<br />

The capability of the SPICE converter has been tested with models for diodes, MOSFETs, and<br />

IGBTs from International Rectifier. The SPICE netlists are available at http://www.irf.com/<br />

qlmodel.html. The models were completely translated and verified in <strong>SIMPLORER</strong>. The SIM-<br />

PLORER IR libraries are available for download. See also “Converter List and Non-Supported<br />

Components” in the Online Help.<br />

17.4 Modifying and Editing Text<br />

Using Templates<br />

Command Description<br />

SML 1.5 ->SML 2.0 Converts a version 4.x SML description to 5.0/6.0.<br />

SPICE -> SML 2.0 Converts SPICE netlists into <strong>SIMPLORER</strong> SML 2.0 descriptions.<br />

The SML source code consists of comments, preprocessor directives, and sections. The sections<br />

start with a keyword and contain text lines. The Text Editor is able to recognize and colorize<br />

special SML keywords in the source code. The automatic text highlighting is active only<br />

when you have saved the source code as an .sml file. You cannot change the colors in the Text<br />

Editor.<br />

Templates which already contain keywords and comments in which to enter the SML text can<br />

be helpful in creating SML code. To automatically load a template in a new window when you<br />

start the Text Editor, choose OPTIONS>PROGRAM DIRECTORIES in the SSC Commander and enter<br />

path and name for the Editor’s template file.<br />

Drag-and-Drop from the Model Agent<br />

Another option for inserting SML source code quickly and accurately is to use components<br />

from the model tree in the Model Agent and in the Schematic. If the model tree and the input<br />

window of the Text Editor are arranged side-by-side on the screen, you can drag-and-drop<br />

components of the model tree into the Text Editor window. The SML notation for the component<br />

or the macro call are inserted at the position of the mouse pointer. If you have checked<br />

the option «Add comment» in OPTIONS>OPTIONS>GENERAL OPTIONS, the respective comments<br />

from the model are also inserted.

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