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Interpersonal Communication- A Mindful Approach to Relationships, 2020a

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communication has evolved over the years as technology has advanced.<br />

Many important figures have helped create computer-mediated communication<br />

as we know it <strong>to</strong>day. Some of the key players include Ray Tomlinson (inven<strong>to</strong>r<br />

of email), Scott Fahlman (crea<strong>to</strong>r of emoticons/emojis), Jarkko “WiZ” Oikarinen<br />

(inven<strong>to</strong>r of chatrooms), Friedhelm Hillebrand and Bernard Ghillebaert (crea<strong>to</strong>rs<br />

of text messaging), and Tim Berners-Lee (inven<strong>to</strong>r of the World Wide Web).<br />

These are just a handful of the many women and men who had a part in the<br />

development of computer-mediated communication.<br />

Exercises<br />

When you look back at your own life, which computer-mediated technologies<br />

do you remember interacting with? Think back <strong>to</strong> your earliest experiences with<br />

CMC. How as your own CMC behavior and use of technology evolved over time.<br />

Check out the World Wide Web Consortium’s (W3C) website (https://www.<br />

w3.org/) and see what projects they’re working on <strong>to</strong>day. Why is the W3C still<br />

relevant <strong>to</strong>day?<br />

12.2 The CMC Process<br />

<br />

communication.<br />

Learning<br />

Outcomes<br />

<br />

communication.<br />

<br />

mediated communication and their importance <strong>to</strong> netiquette.<br />

4. Examine the human communication fac<strong>to</strong>rs related <strong>to</strong><br />

<br />

5. Discuss the process and importance of forming impressions<br />

online.<br />

As interpersonal communication scholars, our interest in CMC is less about the technologies that people<br />

are using and more about how people are using technology <strong>to</strong> interact with one another. So instead<br />

of focusing on how one goes about coding new software, interpersonal communication scholars focus<br />

on how new technologies and software help facilitate interpersonal communication. For example, Pat<br />

and Sam are playing the latest Massive Multiplayer Online Roleplaying Game (e.g., Word of Warcraft,<br />

Fortnite). In Figure 12.5 we have two people playing a video game over the <strong>to</strong>gether but from different<br />

locations. Through a technology called VoIP, Sam and Pat can play video games at the same time while<br />

talking <strong>to</strong> each other through the use of headsets.<br />

<strong>Interpersonal</strong> <strong>Communication</strong> 412

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