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1312<br />

L1<br />

娯<br />

GO<br />

pleasure, amusement<br />

10 strokes<br />

GORAKUpleasure<br />

KANGOpleasure<br />

GORAKUHINplaything<br />

Seal ; late graph (Shuowen); traditional .<br />

Has 37 ‘woman’, and 1311 (‘give’), taken<br />

in one view as phonetic with associated sense<br />

‘speak’, giving ‘talk in enjoyable way with a<br />

woman’, and by extension ‘pleasure’. Another<br />

view takes as a figure singing and dancing,<br />

serving in as semantic and phonetic to give<br />

overall sense ‘woman singing and dancing’,<br />

and by extension ‘pleasure’ (Gu). TA1965:430;<br />

OT1968:258; GY2008:1163.<br />

Mnemonic: WOMAN GIVES PLEASURE AND<br />

AMUSEMENT<br />

1313<br />

悟<br />

GO, satoru<br />

perceive, discern<br />

L1<br />

10 strokes<br />

GOSEIwisdom<br />

KAKUGOmental resolve<br />

satorienlightenment<br />

Seal ; a late graph (Shuowen). Has 164<br />

‘heart, mind’, and (NJK ‘oneself’; see Note<br />

below) as phonetic with associated sense taken<br />

as i] ‘clear’, giving ‘mind becomes clear’ (Katō,<br />

Ogawa), or ii] ‘call to mind’, giving ‘something<br />

occurs to one’ (Tōdō). Note: consists of <br />

22 ‘mouth; speak’, and 21 (‘five’) as phonetic<br />

with associated sense ‘exchange’, giving<br />

‘exchange words, converse’ (the original way<br />

of writing ‘tell, speak’ 124). KJ1970:395;<br />

OT1968:372; TA1965:427.<br />

Mnemonic: WITH FIVE MOUTHS TALKING,<br />

ONE CAN PERCEIVE THEIR FEELINGS<br />

1314<br />

碁<br />

GO<br />

go (the game)<br />

L1<br />

13 strokes<br />

GOishigo stone<br />

GOBANgo board<br />

GOuchigo player<br />

Late, post-Shuowen graph. Has 47 ‘stone’, and<br />

269 (orig. pictograph of winnowing basket) as<br />

phonetic with associated sense taken as i] ‘small’,<br />

giving ‘board game pieces’ (Katō), or ii] ‘square<br />

stand’ (historically), giving ‘stand used for playing<br />

with stones’, and then ‘board game pieces’ by<br />

extension (Ogawa). The graph has a parallel<br />

structure to , which appears in Shuowen as the<br />

original arrangement of the components used<br />

for writing 1182 ‘Oriental chess’. While the<br />

two games are different, note that the one term<br />

KISHI can denote a player of either game.<br />

OT1968:712; KJ1970:239; DJ2009:v2:482.<br />

Mnemonic: THE GAME ‘GO’ INVOLVES<br />

STONES AND WINNOWING BASKETS<br />

1315<br />

勾<br />

KŌ<br />

bent, slope, capture<br />

L1<br />

4 strokes<br />

KŌINarrest<br />

KŌBAIslope<br />

KŌRYŪdetention<br />

OBI and seal forms ( 丩 ) , ; OBI and seal<br />

forms ( ) , . itself is a late, post-Shuowen<br />

graph of difficult etymology. Old forms (OBI,<br />

bronze) listed by Ogawa for are taken by him<br />

as originally showing a hook caught on something,<br />

but Mizukami takes a different view, not as<br />

the predecessor of but of 丩 898, a CO graph<br />

which he takes as string or vines (or similar)<br />

intertwined. Shirakawa, on the other hand, treats<br />

and 683 ‘phrase, clause’ as originally having<br />

been the same graph, as does Gu, who regards<br />

as a popular variant for . Qiu is cautious<br />

390 The Remaining 1130 Characters

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